Age | Commit message (Collapse) | Author |
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
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Improve the 3D editor grid
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Fix 2d editor
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Fix script editor CTRL+CLICK on singleton functions
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Fix clone down newline bug
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scene->instance()
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appear like a custom (less important) option now.
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Small changes for some strings
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It also happens to do nothing currently.
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Changed Sprite Frame buttons for icons
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Fix Coverity reports of uninitialized scalar variable
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Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
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Fixes 2d editor panning not working
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Fixes logically dead code (Coverity)
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Replaces CTRL with CMD in TileMapEditor for MacOS.
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Fixes hard to select Node2D
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
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Fix theme editor sample widgets
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-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
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creation of one with the same name.
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Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)
Fixes: #18238
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Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
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Previously cloning down at the end of a script was broken if there was
not an additional empty line.
This fix ensures there is an empty line before attempting to clone
downwards.
Fixes #18206, cheers!
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
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Fix possible crash when clicking on Skeleton2D or Sprite editor options
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Revert "Unify http- and percent- encode/decode"
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
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This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
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