Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Fix 2D editor checkboxes with a new project | Gilles Roudiere | |
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-25 | Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem | Noshyaar | |
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) | |||
2017-12-25 | Merge pull request #14847 from YeldhamDev/3d_viewport_save | Noshyaar | |
Fixes for the Spatial Editor's Perspective options and dead code cleaning | |||
2017-12-25 | Merge pull request #14853 from MattUV/context-menu | Noshyaar | |
Adds an option to move cursor with right click in TextEdit | |||
2017-12-25 | Merge pull request #14846 from carlosfvieira/weird_gizmo_ortho | Noshyaar | |
Fixes gizmo huge scale immediately after change to orthogonal view | |||
2017-12-25 | Merge pull request #14827 from RayKoopa/editor_patchwork | Noshyaar | |
Some Editor UI patchwork | |||
2017-12-25 | Merge pull request #14808 from YeldhamDev/script_editor_fixes | Noshyaar | |
Some fixes for the Script Editor and dead code cleaning. | |||
2017-12-23 | Add more translatable text for editor plugins. | geequlim | |
2017-12-21 | Merge pull request #14913 from poke1024/tooltip-shortcut-names | Rémi Verschelde | |
Consistent display of shortcut names in tooltips | |||
2017-12-21 | Consistent display of shortcut names in tooltips | poke1024 | |
2017-12-21 | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵ | carlosfvieira | |
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409 | |||
2017-12-21 | Fix blurry after zooming | volzhs | |
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV | |
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml. | |||
2017-12-20 | Fixes for the Spatial Editor's Perspective options and dead code cleaning. | Michael Alexsander Silva Dias | |
2017-12-19 | #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836 | Carlos Vieira | |
2017-12-19 | Limit code editor minimum width, clear Scene node subresource menu before ↵ | Ray Koopa | |
refilling it | |||
2017-12-18 | Some fixes for the Script Editor and dead code cleaning. | Michael Alexsander Silva Dias | |
2017-12-17 | Merge pull request #14754 from willnationsdev/dictionary-copy | Rémi Verschelde | |
Added 'duplicate' function for Dictionary in C++ and API. | |||
2017-12-17 | Dictionary::copy -> ::duplicate | Will Nations | |
2017-12-17 | Fix method not returning value in all paths (autotile editor) | George Marques | |
2017-12-17 | Refactoring FPS & information on 3D viewport | volzhs | |
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | |||
2017-12-16 | Moved Local Space Mode and Transform Snap settings to Top Bar ... | Przemysław Gołąb (n-pigeon) | |
...buttons for easier access. | |||
2017-12-16 | Merge pull request #14613 from voithos/fold-jump-bugfix | Rémi Verschelde | |
Account for folded code blocks when navigating via members list | |||
2017-12-16 | Merge pull request #14630 from willnationsdev/script-editor-create-api | Rémi Verschelde | |
Add API for ScriptEditor to open ScriptCreateDialog | |||
2017-12-16 | Merge pull request #14623 from volzhs/mesh-menu-theme | Rémi Verschelde | |
Fix theme for Mesh menu | |||
2017-12-16 | Merge pull request #14649 from MattUV/fix-indentation | Rémi Verschelde | |
Modifies text indentation behaviour | |||
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-13 | Added open_script_create_dialog func | Will Nations | |
2017-12-13 | TileMapEditor: Fix tile placement. | Andreas Haas | |
Fixes #14625 | |||
2017-12-13 | Fix theme for Mesh menu | volzhs | |
2017-12-13 | Merge pull request #14596 from Noshyaar/pr | Rémi Verschelde | |
Enhance undoredo action name, TTR, cleanup | |||
2017-12-12 | Account for folded code blocks when navigating via members list | Zaven Muradyan | |
Previously, the editor would attempt to set the scroll position to the function's line number, but this would result in an invalid scroll whenever functions above the target were folded. This changes callback to use a combination of `goto_line` and `set_edit_state` to navigate to the target line and reset the cursor to column 0. Using `goto_line` also has the side effect of automatically unfolding the target function, which seems like useful behavior. Fixes #14572. | |||
2017-12-12 | Fixed Tileset editor button having the wrong text and not being translatable. | Michael Alexsander Silva Dias | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-12 | Change statable to multistate, remove extra separator | Poommetee Ketson | |
2017-12-11 | Fixed #14503 | Dmitry Koteroff | |
2017-12-10 | Merge pull request #11510 from AndreaCatania/skel | Rémi Verschelde | |
Added skeleton x-ray | |||
2017-12-10 | Implemented skeleton visibility | AndreaCatania | |
Removed code visibility code from popup menu | |||
2017-12-10 | Merge pull request #14480 from volzhs/startup-error | Rémi Verschelde | |
Fix get_edited_scene_root error at starting editor | |||
2017-12-10 | Fix get_edited_scene_root error at starting editor | volzhs | |
2017-12-09 | Project Manager: Fix Templates search signal connection. | Andreas Haas | |
Fixes #13921 | |||
2017-12-09 | Merge pull request #14448 from groud/fix_checkboxes_update | Rémi Verschelde | |
Fixes the checkboxes update in canvas item editor | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13166 from Krakean/change_addrootifnone_v2 | Rémi Verschelde | |
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2) | |||
2017-12-09 | Fixes the checkboxes update | Gilles Roudiere | |
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F |