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AgeCommit message (Collapse)Author
2019-11-19Cancel drag when selection changesTomasz Chabora
2019-11-19Merge pull request #33700 from nekomatata/sprite-add-label-overlapRémi Verschelde
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18Consider locked moving objects when updating viewportTomasz Chabora
2019-11-18Fixed "Add Sprite..." label overlapping with zoom controlsPouleyKetchoupp
2019-11-14Always allow Alt as an orbit modifier in the 3D editorHugo Locurcio
This makes it easier to navigate in 3D when using a graphics tablet. This fallback modifier will only be available if no other modifier is using Alt. This partially addresses https://github.com/godotengine/godot-proposals/issues/196.
2019-11-13Make sure tile is selected when selecting TileMapTomasz Chabora
2019-11-12Properly handle zoom when opening tileset editorTomasz Chabora
2019-11-11Minor adjustment in the "Game Camera Override" button's tooltip.Michael Alexsander
2019-11-11Merge pull request #33517 from madmiraal/fix-_MSG-macrosRémi Verschelde
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11Remove all uses of ERR_EXPLAIN macros.Marcel Admiraal
2019-11-11Merge pull request #33499 from nekomatata/animation-filter-functionRémi Verschelde
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-09Fixed function/audio/anim tracks in blend tree animation filterPouleyKetchoupp
2019-11-09Fixed Camera preview when creating new scenesPouleyKetchoupp
Fixes #33490
2019-11-08Fix some small text mistakesTomasz Chabora
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
Game camera override
2019-11-05Merge pull request #33361 from codecustard/masterRémi Verschelde
Fixes improper undo state for pivot setting
2019-11-05Fixes improper undo state for pivot settingcodecustard
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-04Merge pull request #33330 from nekomatata/fix-label-autowrap-sizeRémi Verschelde
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04Allow zooming while panningTomasz Chabora
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
Fixes #33155
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-02Merge pull request #33270 from norkn/fix-issue-27256Rémi Verschelde
Copy transform when creating convex sibling
2019-11-02Update connection info on script validation rather then saved copyPaulb23
2019-11-02Copy transform when creating convex siblingcheckerWoho
2019-11-02Merge pull request #33182 from MCrafterzz/scaleSnapRémi Verschelde
Added snapping for scaling in 2D editor
2019-11-02Merge pull request #33256 from Chaosus/vs_fix_custom_nodesYuri Roubinsky
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02Sort custom vshader nodes+prevents them from divide to different foldersYuri Roubinsky
2019-11-02Added snapping for scaling in 2D editorMCrafterzz
2019-11-01Fixed error when renaming a state in AnimationNodeStateMachinePouleyKetchoupp
Fixes #33245
2019-10-31Fix "seperate" typosAaron Franke
2019-10-30Improve the primary line setting display in the Configure Snap dialogHugo Locurcio
This merges the "steps" suffix into the SpinBox using its `suffix` property.
2019-10-30Merge pull request #32934 from ajweeks/fix-scale-originRémi Verschelde
Fix 2D scale gizmo placement
2019-10-29Add primary grid lines to the 2D editorHugo Locurcio
A "primary" line is drawn every 8 steps by default, which makes it easier to measure distances for snapping. This value can be configured in the Configure Snap dialog.
2019-10-29Fixed disconnecting not connected signalMikolaj Kaczmarek
2019-10-27Merge pull request #33107 from volzhs/toggle-camera-preview-errorRémi Verschelde
Fix error when opening or closing scene with camera preview on
2019-10-27Fix error when opening or closing scene with camera preview onvolzhs
2019-10-27Improve performance of connection info in the script editorPaulb23
2019-10-26Fixed #21527 (Show hint to right click when curve editor is empty)MCrafterzz
2019-10-26Display a message if no results are found in the asset libraryHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-25Merge pull request #33048 from KoBeWi/smarts_vs_gridsRémi Verschelde
Make Ruler Tool depend on grid snap only
2019-10-25Merge pull request #33043 from volzhs/ruler-zoomRémi Verschelde
Fix ruler origin is moving with zoom
2019-10-25Make stylebox preview not to expand Inspector panelvolzhs
2019-10-24Make Ruler Tool depend on grid snap onlyTomasz Chabora
2019-10-25Fix ruler origin is moving with zoomvolzhs
2019-10-23Implement game camera overrideErik
Implemented uniform API in Viewport class to override 2D and/or 3D camera. Added buttons in 2D and 3D editor viewport toolbars that override the running game camera transform with the editor viewport camera transform. Implemented via remote debugger protocol and camera override API. Removed LiveEditFuncs function pointers from ScriptDebugger class. Since the debugger got access to the SceneTree instance (if one exists), there is no need to store the function pointers. The live edit functions in SceneTree are used directly instead. Also removed the static version of live edit functions in SceneTree for the same reason. This reduced the SceneTree -> Debugger coupling too since the function pointers don't need to be set from SceneTree anymore. Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'. This is because the remote debugger is now using SceneTree directly and 'core/' classes should not depend on 'scene/' classes.
2019-10-22Merge pull request #32924 from ajweeks/add-ruler-arcsRémi Verschelde
Draw arcs to indicate angles being measured by ruler
2019-10-22Fix canvas scale gizmo placementAJ Weeks
2019-10-22Fixed evaluation for typesDavid Sichma