Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-19 | Cancel drag when selection changes | Tomasz Chabora | |
2019-11-19 | Merge pull request #33700 from nekomatata/sprite-add-label-overlap | Rémi Verschelde | |
Fixed "Add Sprite..." label overlapping with zoom controls | |||
2019-11-18 | Consider locked moving objects when updating viewport | Tomasz Chabora | |
2019-11-18 | Fixed "Add Sprite..." label overlapping with zoom controls | PouleyKetchoupp | |
2019-11-14 | Always allow Alt as an orbit modifier in the 3D editor | Hugo Locurcio | |
This makes it easier to navigate in 3D when using a graphics tablet. This fallback modifier will only be available if no other modifier is using Alt. This partially addresses https://github.com/godotengine/godot-proposals/issues/196. | |||
2019-11-13 | Make sure tile is selected when selecting TileMap | Tomasz Chabora | |
2019-11-12 | Properly handle zoom when opening tileset editor | Tomasz Chabora | |
2019-11-11 | Minor adjustment in the "Game Camera Override" button's tooltip. | Michael Alexsander | |
2019-11-11 | Merge pull request #33517 from madmiraal/fix-_MSG-macros | Rémi Verschelde | |
Send *_MSG macros' explanations directly to the _err_print_error(). | |||
2019-11-11 | Remove all uses of ERR_EXPLAIN macros. | Marcel Admiraal | |
2019-11-11 | Merge pull request #33499 from nekomatata/animation-filter-function | Rémi Verschelde | |
Fixed function/audio/anim tracks in blend tree animation filter | |||
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde | |
Memory leaks and crash fixes | |||
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut | |
2019-11-09 | Fixed function/audio/anim tracks in blend tree animation filter | PouleyKetchoupp | |
2019-11-09 | Fixed Camera preview when creating new scenes | PouleyKetchoupp | |
Fixes #33490 | |||
2019-11-08 | Fix some small text mistakes | Tomasz Chabora | |
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde | |
Game camera override | |||
2019-11-05 | Merge pull request #33361 from codecustard/master | Rémi Verschelde | |
Fixes improper undo state for pivot setting | |||
2019-11-05 | Fixes improper undo state for pivot setting | codecustard | |
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state. | |||
2019-11-04 | Merge pull request #33330 from nekomatata/fix-label-autowrap-size | Rémi Verschelde | |
Fixed cases where labels with autowrap can overflow the editor ui | |||
2019-11-04 | Allow zooming while panning | Tomasz Chabora | |
2019-11-04 | Fixed cases where labels with autowrap can overflow the editor ui | PouleyKetchoupp | |
Fixes #33155 | |||
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky | |
2019-11-02 | Merge pull request #33270 from norkn/fix-issue-27256 | Rémi Verschelde | |
Copy transform when creating convex sibling | |||
2019-11-02 | Update connection info on script validation rather then saved copy | Paulb23 | |
2019-11-02 | Copy transform when creating convex sibling | checkerWoho | |
2019-11-02 | Merge pull request #33182 from MCrafterzz/scaleSnap | Rémi Verschelde | |
Added snapping for scaling in 2D editor | |||
2019-11-02 | Merge pull request #33256 from Chaosus/vs_fix_custom_nodes | Yuri Roubinsky | |
Sort custom vshader nodes+prevents them from divide to different folders | |||
2019-11-02 | Sort custom vshader nodes+prevents them from divide to different folders | Yuri Roubinsky | |
2019-11-02 | Added snapping for scaling in 2D editor | MCrafterzz | |
2019-11-01 | Fixed error when renaming a state in AnimationNodeStateMachine | PouleyKetchoupp | |
Fixes #33245 | |||
2019-10-31 | Fix "seperate" typos | Aaron Franke | |
2019-10-30 | Improve the primary line setting display in the Configure Snap dialog | Hugo Locurcio | |
This merges the "steps" suffix into the SpinBox using its `suffix` property. | |||
2019-10-30 | Merge pull request #32934 from ajweeks/fix-scale-origin | Rémi Verschelde | |
Fix 2D scale gizmo placement | |||
2019-10-29 | Add primary grid lines to the 2D editor | Hugo Locurcio | |
A "primary" line is drawn every 8 steps by default, which makes it easier to measure distances for snapping. This value can be configured in the Configure Snap dialog. | |||
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-27 | Merge pull request #33107 from volzhs/toggle-camera-preview-error | Rémi Verschelde | |
Fix error when opening or closing scene with camera preview on | |||
2019-10-27 | Fix error when opening or closing scene with camera preview on | volzhs | |
2019-10-27 | Improve performance of connection info in the script editor | Paulb23 | |
2019-10-26 | Fixed #21527 (Show hint to right click when curve editor is empty) | MCrafterzz | |
2019-10-26 | Display a message if no results are found in the asset library | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/184. | |||
2019-10-25 | Merge pull request #33048 from KoBeWi/smarts_vs_grids | Rémi Verschelde | |
Make Ruler Tool depend on grid snap only | |||
2019-10-25 | Merge pull request #33043 from volzhs/ruler-zoom | Rémi Verschelde | |
Fix ruler origin is moving with zoom | |||
2019-10-25 | Make stylebox preview not to expand Inspector panel | volzhs | |
2019-10-24 | Make Ruler Tool depend on grid snap only | Tomasz Chabora | |
2019-10-25 | Fix ruler origin is moving with zoom | volzhs | |
2019-10-23 | Implement game camera override | Erik | |
Implemented uniform API in Viewport class to override 2D and/or 3D camera. Added buttons in 2D and 3D editor viewport toolbars that override the running game camera transform with the editor viewport camera transform. Implemented via remote debugger protocol and camera override API. Removed LiveEditFuncs function pointers from ScriptDebugger class. Since the debugger got access to the SceneTree instance (if one exists), there is no need to store the function pointers. The live edit functions in SceneTree are used directly instead. Also removed the static version of live edit functions in SceneTree for the same reason. This reduced the SceneTree -> Debugger coupling too since the function pointers don't need to be set from SceneTree anymore. Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'. This is because the remote debugger is now using SceneTree directly and 'core/' classes should not depend on 'scene/' classes. | |||
2019-10-22 | Merge pull request #32924 from ajweeks/add-ruler-arcs | Rémi Verschelde | |
Draw arcs to indicate angles being measured by ruler | |||
2019-10-22 | Fix canvas scale gizmo placement | AJ Weeks | |
2019-10-22 | Fixed evaluation for types | David Sichma | |