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2023-02-20Merge pull request #73634 from KoBeWi/merged_into_errorRémi Verschelde
Fix tile atlas merging crash
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-20Fix tile atlas merging crashkobewi
2023-02-17Set default name if SpriteFrames name is emptyEldor Zang
2023-02-17Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde
Improvements and fixes based on Weblate comments
2023-02-16Theme Editor: fix leading styleboxes / main stylesrsjtdrjgfuzkfg
Recent changes in Godot cause the theme editor to become hidden when editing a child resource. This causes a crash when editing style box resources marked as "main styles" (= leading styleboxes in the code), as they try to reference the currently edited theme. This commit works around the issue by permitting the Theme Editor to keep a reference to the most recently edited Theme. Furthermore, it adds an assertion to avoid a similar crash in the future. Long-term, the workaround should probably be removed when the theme editor is fixed to remain visible while editing child resources, but I'd keep the assertion.
2023-02-16Merge pull request #73375 from KoBeWi/save_us_all_from_crashRémi Verschelde
Fix Save All trying to save empty scene paths
2023-02-15Fix Save All trying to save empty scene pathskobewi
2023-02-15Add missing i18n in tiles editorHaoyu Qiu
2023-02-14Merge pull request #68558 from dzil123/remove_duplicate_wireframeRémi Verschelde
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14Merge pull request #73259 from KoBeWi/spaghetti_mapRémi Verschelde
Fix some TileMap errors and crashes
2023-02-14Merge pull request #72259 from Paulb23/json-editingRémi Verschelde
Support editing JSON in ScriptEditor
2023-02-14Fix some TileMap errors and crasheskobewi
2023-02-13Merge pull request #61411 from snailrhymer/tilemap-editor-scatteringRémi Verschelde
Fix random placement behaviour in new TileMap Editor
2023-02-13Improvements and fixes based on Weblate commentsHaoyu Qiu
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted". * Spell out "Animation" instead of using "Anim.". * Treat "Max" as regular word instead of writing "Max.". * Use generic "Set %s" for action name instead of a dedicated "Set target_position". * Add translator comment for: * "Inclusive" and "Self" in the profiler. * Places where it needs the context about being an editor progress label. * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation. * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal". * Fix wrong undo action name for renaming an input action. * Fix missing end quote in a shader error message. * In class reference: * Fix duplicated "if" in the description of `signf()`. * Fix mismatched example output in `String.operator %()`. * Fix typo in the description of `Decal.texture_emission`. * Unify description of `String.match()` and `StringName.match()`.
2023-02-12Rework code editor multiline operationsaXu-AP
Fix bugs if 2 selections were on same line. Fix bugs when selection ended at new line. Make carets stay in place after operation and on undo. Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12Round 2: Fix mesh library remove selected item menu optionMmAaXx500
Previous pr: #46435 Fixes: #45969
2023-02-11Fix mesh library remove selected item menu optionHaz
Fixes #45969.
2023-02-11Merge pull request #73098 from YuriSizov/editor-dont-hide-pluginsRémi Verschelde
Avoid cleaning up editor plugins when property list changes
2023-02-11Merge pull request #73092 from TokageItLab/ray-is-whatRémi Verschelde
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11Avoid cleaning up editor plugins when property list changesYuri Sizov
Also removes a usability hack from the Theme editor, as it doesn't work anymore, and it confuses the Inspector.
2023-02-11Remove WARNING "ray: index" for debug from SkeletonEditorSilc Renew
2023-02-11Fix code editor's ColorPicker issueheppocogne
ColorPicker now supports color constants. Modify code comments.
2023-02-10Fix random placement behaviour in new TileMap EditorSnailRhymer
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10Merge pull request #73007 from KoBeWi/typos_be_likeRémi Verschelde
Fix error spam when deselecting TileMap
2023-02-10Merge pull request #73034 from groud/fix_tilemap_patternRémi Verschelde
Fix TileMap patterns creation
2023-02-10Fix TileMap patterns creationGilles Roudière
2023-02-10Fix error spam when deselecting TileMapkobewi
2023-02-09Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lspRémi Verschelde
Fix internal editor not updating when using external editor via LSP
2023-02-09Improve some editor strings for localizationHaoyu Qiu
2023-02-06Fix ghost SpriteFramesEditor cause crashSilc Renew
2023-02-04Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.xRémi Verschelde
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04Fix scaled_orthogonal() & subgizmo global scalingSilc Renew
2023-02-03Prevent preview error for the instance parameter in visual shaderYuri Rubinsky
2023-02-03Fix NavigationMesh baking AABB Editor handling and visualssmix8
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-02Merge pull request #72509 from TokageItLab/seekconRémi Verschelde
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01Remove meaningless `rename_parameter` in AnimationTreeSilc Renew
2023-02-01Consistent with NodeTimeSeek parameters OtherNodesSilc Renew
2023-02-01Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde
Use enum instead of int in virtual methods return type
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
Expose EYE_OFFSET to gdshader code
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Use `PropertyUsageFlags` enum in parse_propertyRaul Santos
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31Merge pull request #72396 from TokageItLab/bs1dconsistRémi Verschelde
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31Fix switching method in SpriteFramesEditorSilc Renew
2023-01-31Merge pull request #71499 from dalexeev/improve-sprite-frame-editorRémi Verschelde
Few improvements for SpriteFrames Editor
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Few improvements for SpriteFrames EditorDanil Alexeev
2023-01-31Consistent with NodeBlendSpace1D option NodeBlendSpace2DSilc Renew
Co-authored-by: Skrapion <rick@firefang.com>