Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT | Micky | |
For consistency. Every other exposed `one_shot` is spaced out like this. | |||
2022-09-06 | Merge pull request #64661 from Mickeon/rename-tilemap-world | Rémi Verschelde | |
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | |||
2022-09-06 | Merge pull request #64417 from aaronfranke/has-space | Rémi Verschelde | |
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods | |||
2022-09-06 | Merge pull request #65361 from Mickeon/rename-range-lerp | Rémi Verschelde | |
Rename `range_lerp` to `remap` | |||
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-06 | Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main | Rémi Verschelde | |
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-06 | Rename `range_lerp` to `remap` | Micky | |
2022-09-05 | Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | Micky | |
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa. | |||
2022-09-05 | Merge pull request #65306 from ↵ | Rémi Verschelde | |
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds | |||
2022-09-05 | Fix UndoRedo when creating new AnimationStateMachine transition and node. | SaracenOne | |
2022-09-05 | Freeze line when releasing mouse to create a new transition. | SaracenOne | |
2022-09-04 | Replace Rect2(i) has_no_area with has_area | Aaron Franke | |
2022-09-04 | Fix Skeleton3DEditor causing crash in sanitizer enabled builds | Rindbee | |
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed, part of the logic needs to be called when its child nodes exist. | |||
2022-09-03 | Fix Skeleton3DEditor crash | Rindbee | |
2022-09-02 | Merge pull request #65210 from YuriSizov/control-customizable-cache-p3 | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | Fix theme propagation in various parts of the editor | Yuri Sizov | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Merge pull request #65135 from reduz/export-customization-plugins | Rémi Verschelde | |
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Add support for scene/resource customization in export plugins | Juan Linietsky | |
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome. | |||
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-09-01 | Merge pull request #65124 from zhehangd/fix_basis | Rémi Verschelde | |
2022-09-01 | Merge pull request #65162 from YuriSizov/editor-gradients-united | Rémi Verschelde | |
Unite `GradientEdit` and `GradientEditor` as editor-only widget | |||
2022-08-31 | Basis constructor: row vectors -> column vectors | Zhehang Ding | |
2022-08-31 | Unite GradientEdit and GradientEditor as editor-only widget | Yuri Sizov | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Merge pull request #64247 from guilhermefelipecgs/fix_end_node | Rémi Verschelde | |
Re-add AnimationNodeStateMachine::end_node for root state machine | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-31 | VCS: Replace usage of varray() by using callable_mp::bind() | Twarit Waikar | |
2022-08-31 | VCS: Fix empty metadata items being moved across stages | Twarit Waikar | |
2022-08-31 | VCS: Load a GDExtension instead of Script + UI port from 3.5 | Twarit Waikar | |
2022-08-31 | VCS: Port Godot 3.5's VCS features to GDExtension | Twarit Waikar | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Merge pull request #63902 from dalexeev/string-cases | Rémi Verschelde | |
2022-08-30 | Merge pull request #65039 from Mickeon/rename-treeitem-tooltip | Rémi Verschelde | |
2022-08-30 | Add `String.to_{camel,pascal,snake}_case` methods | Danil Alexeev | |
2022-08-30 | Rename TreeItem's `set_tooltip` to `set_tooltip_text` | Micky | |
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text` | |||
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-30 | Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat | Rémi Verschelde | |
Properly handle theme changes in the Skeleton3DEditor | |||
2022-08-30 | Merge pull request #45764 from ↵ | Rémi Verschelde | |
gongpha/update-animation-tree-editor-when-selected Update all AnimationTree's editors when editing | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Properly handle theme changes in the Skeleton3DEditor | Yuri Sizov | |