Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-14 | Improve user communication in the Add Item Type dialog | Yuri Sizov | |
2021-12-12 | Merge pull request #55836 from jabcross/asset-selectable | Rémi Verschelde | |
2021-12-12 | Merge pull request #55860 from rcorre/mesh_typo | Rémi Verschelde | |
2021-12-12 | Fix typo in create_outline error message. | Ryan Roden-Corrent | |
2021-12-11 | Allow selection in asset description | jabcross | |
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted. | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Fixup last commit, change misleading CodeEditor for consistency | Rémi Verschelde | |
2021-12-09 | Fix mid-air conflict between #55299 and #55692 | Rémi Verschelde | |
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Add proxy support for the editor | Haoyu Qiu | |
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings. | |||
2021-12-09 | Fix some containers disabling wrong scrollbars | kobewi | |
2021-12-08 | Merge pull request #51381 from Chaosus/shader_compile_enchancement | Yuri Roubinsky | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Add CanvasItem mode support to the MaterialEditor | Yuri Roubinsky | |
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-03 | Disable base type changing when no type is selected in the theme editor | Michael Alexsander | |
2021-12-03 | Merge pull request #55576 from Chaosus/vs_new_int_ops | Yuri Roubinsky | |
Add bitwise operators to `VisualShaderNodeIntOp` | |||
2021-12-03 | Merge pull request #55578 from madmiraal/fix-55561 | Rémi Verschelde | |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-03 | Merge pull request #54687 from KoBeWi/where_mouse | Rémi Verschelde | |
2021-12-03 | Allow any kind of Mesh to be added to an EditorNode3DGizmo | Marcel Admiraal | |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). | |||
2021-12-02 | Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node | Rémi Verschelde | |
Automatically add root node when drag-and-dropping in 3D editor | |||
2021-12-02 | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | |
2021-12-02 | Allow scrolling theme preview when the control picker is active | Yuri Sizov | |
2021-12-02 | Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly | Rémi Verschelde | |
Fixed gizmo bug when `Skeleton3DEditor` is re-generated | |||
2021-12-01 | Automatically add root node when drag-and-dropping in 3D editor | Hugo Locurcio | |
This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor. | |||
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-30 | Mention that Ctrl+Alt with select tool will scale | kobewi | |
2021-11-30 | Right-clicking with copied tiles cancels it | Fazil Babu | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-28 | Fixed odd behavior when Skeleton3DEditor is re-generated | Silc 'Tokage' Renew | |
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. | |||
2021-11-24 | Show scene when showing built-in script file | kobewi | |