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AgeCommit message (Collapse)Author
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
Add proxy support for the editor
2021-12-14Improve user communication in the Add Item Type dialogYuri Sizov
2021-12-12Merge pull request #55836 from jabcross/asset-selectableRémi Verschelde
2021-12-12Merge pull request #55860 from rcorre/mesh_typoRémi Verschelde
2021-12-12Fix typo in create_outline error message.Ryan Roden-Corrent
2021-12-11Allow selection in asset descriptionjabcross
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde
2021-12-09Fix mid-air conflict between #55299 and #55692Rémi Verschelde
2021-12-09Merge pull request #55299 from nathanfranke/renamesRémi Verschelde
2021-12-09Merge pull request #55692 from Chaosus/material_editor_canvas_item_modeRémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-09Add proxy support for the editorHaoyu Qiu
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings.
2021-12-09Fix some containers disabling wrong scrollbarskobewi
2021-12-08Merge pull request #51381 from Chaosus/shader_compile_enchancementYuri Roubinsky
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Add CanvasItem mode support to the MaterialEditorYuri Roubinsky
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Merge pull request #55651 from Calinou/remove-more-debug-printsRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDFHugo Locurcio
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
2021-12-03Disable base type changing when no type is selected in the theme editorMichael Alexsander
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54687 from KoBeWi/where_mouseRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-nodeRémi Verschelde
Automatically add root node when drag-and-dropping in 3D editor
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddlyRémi Verschelde
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-01Automatically add root node when drag-and-dropping in 3D editorHugo Locurcio
This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor.
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Mention that Ctrl+Alt with select tool will scalekobewi
2021-11-30Right-clicking with copied tiles cancels itFazil Babu
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditorWilson E. Alvarez
2021-11-28Fixed odd behavior when Skeleton3DEditor is re-generatedSilc 'Tokage' Renew
2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-24Show scene when showing built-in script filekobewi