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AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Increase the width of the "Connections to method" dialogHugo Locurcio
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcutRémi Verschelde
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
2020-02-13Restore drag&drop textures in visual shadersYuri Roubinsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix problems with concave shapes in the TileSet editorMichael Alexsander
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11[Vulkan] Add repeat flag to texture preview checkerboard backgroundYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Merge pull request #36086 from KoBeWi/TOOL_MOVE_moveRémi Verschelde
2020-02-11Fix selectable locked itemsTomasz Chabora
2020-02-10Allow to use arrow keys with TOOL_MOVETomasz Chabora
2020-02-10Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_fRémi Verschelde
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-10Fixes a crash in the 2D editorGilles Roudière
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-10Merge pull request #35704 from KoBeWi/free_the_nodesRémi Verschelde
2020-02-10Include locked nodes on selection listTomasz Chabora
2020-02-10Merge pull request #33815 from Calinou/assetlib-focus-search-shortcutRémi Verschelde
2020-02-10Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shapeRémi Verschelde
2020-02-10Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tileRémi Verschelde
2020-02-09Fix 2D CollisionShape controls pointing the wrong wayAaron Franke
2020-02-09Merge pull request #33451 from MCrafterzz/movementHandleRémi Verschelde
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-02-09Change the Pick Tile and Select default shortcuts in the TileMap editorHugo Locurcio
2020-02-09Merge pull request #36008 from AndreaCatania/physical_bone_imprRémi Verschelde
2020-02-09Fixed Skeleton Physical Bone generationAndrea Catania
2020-02-08Update the zoom percentage when using Frame Selection in the 2D editorHugo Locurcio
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky