summaryrefslogtreecommitdiff
path: root/editor/plugins
AgeCommit message (Collapse)Author
2023-01-17Merge pull request #71545 from groud/fix_rect_draw_tilesetRémi Verschelde
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17Merge pull request #71517 from groud/tile_data_editor_shortcut_consistencyRémi Verschelde
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17Fixes rectangle painting when dragging outside the atlas areaGilles Roudière
2023-01-16Make keyboard shortcuts in tile data editors consistent with tilemap editor. ↵Gilles Roudière
Fix a bug with collision shapes painting.
2023-01-16Merge pull request #69851 from dalexeev/fix-scaling-issueRémi Verschelde
Fix scaling issue in `draw_line` and similar methods
2023-01-16Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemapRémi Verschelde
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Merge pull request #71485 from adamscott/history-localRémi Verschelde
Save history when goto script line in the text editor
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16Merge pull request #59076 from ↵Rémi Verschelde
Sauermann/fix-cursorshape-tilesetatlassourceeditor Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL ↵ajreckof
prevented the use of the functionality on mac on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15Save history when goto script line in the text editor.Adam Scott
2023-01-14Globalise path for New TextFile in FileSystemDockPaulb23
2023-01-14Fix node preview crashes after updating visual shader nodeYuri Rubinsky
2023-01-14Implement toggling pause / stop button to AnimationPlayerEditorSilc 'Tokage' Renew
2023-01-13Merge pull request #70601 from vmedea/keep-terrain-choiceRémi Verschelde
Keep terrain choice when changing layer in tilemap editor
2023-01-13Merge pull request #71335 from groud/fix_atlas_mergingRémi Verschelde
Fixes TileSet atlas merging not working correctly
2023-01-13Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixesRémi Verschelde
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13Fixes TileSet atlas merging not working correctlyGilles Roudière
2023-01-13Fix crash when clicking Edit Region after reopening the sceneHaoyu Qiu
2023-01-12Merge pull request #71272 from MewPurPur/fix-frame-selectionRémi Verschelde
Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12Merge pull request #58517 from KoBeWi/size_mattersRémi Verschelde
Add expand modes to TextureRect
2023-01-12Fix the Frame Selection functionalityVolTer
2023-01-12Add expand modes to TextureRectkobewi
2023-01-12Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_goRémi Verschelde
Split pause() from AnimationPlayer's stop()
2023-01-12Fix various crashes of ParameterRef nodes in visual shaderYuri Rubinsky
2023-01-11Split pause() from AnimationPlayer's stop()kobewi
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Fix canceling add_node Popup doesn't disconnect previous node.stmSi
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09Merge pull request #70580 from timothyqiu/drop-externRémi Verschelde
Fix error when dropping script into script editor
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-07Tweak text color for disabled preprocessor branches in the shader editorHugo Locurcio
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.)
2023-01-07Merge pull request #70902 from Cretezy/2d-polygon-indices-visibilityRémi Verschelde
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-06Fix "2D Polygon indices are barely visible on bright background" (#38009)Charles Crete
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06Merge pull request #70639 from Chaosus/vs_uintYuri Rubinsky
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06Fix errors when creating/deleting `VisualShaderNodeExpression` in graphYuri Rubinsky
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panningRémi Verschelde
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-05TileAtlasView Update zoom and panning before emitting signalkleonc
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_showRémi Verschelde
Remove side effect of the `handles` method
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
`AnimatedSprite{2D,3D}` improvements
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.