Age | Commit message (Collapse) | Author |
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Fix the order of transformations for selection bounding box in spatial editor.
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This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes #9894.
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Closes #10420.
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Fix unneeded separator in Script Editor's Debug menu
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added setting to override the theme background with editor theme color
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This fixes #10517
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Adds Engine::is_editor_hint() method
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Delete current line, issue 9643
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Added option for mouse orbit sensitivity
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Some control fixes and removed other useless lines
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-Fixed tree reselect, makes reselecting an audio bux FX work
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Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
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Show Anchor even when Control-Node is hidden
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Updated function argument names
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spatial selection if subscene geometry is far from origin
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fixed loading old theme styleboxes.
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Control node enhancements
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
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Hide tilemap menu when no tilemap is selected
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Fixed undo when converting indent with no changes, issue 9841
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Improved add texture as node dialog
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