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2017-12-04Script Editor: Use first non-whitespace comment delimiter.Andreas Haas
As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816
2017-12-04Merge pull request #13961 from groud/rulers_by_defaultJuan Linietsky
Make rulers on by default
2017-12-04Make rulers on by defaultGilles Roudiere
2017-12-02TileMap FixesMariano Suligoy
2017-12-02Fix alignment for button preview_cameraGuilherme Felipe
2017-12-01Script Editor: Make comment delimiter language dependent.Andreas Haas
2017-11-27Fix displacement for centered tilemapsMatthias Hoelzl
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27add "add point" and "select point" handles to polygon 2d editorBernhard Liebl
2017-11-26Focus on sprite animation list after adding a new one to allow renaming with f2bncastle
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-25Tweak the default editor camera settingsHugo Locurcio
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-22Merge pull request #12301 from MarianoGnu/masterRémi Verschelde
Implement auto-tiling
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes
2017-11-20Visual fixesDaniel J. Ramirez
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-20Implement auto-tilingMariano Suligoy
2017-11-20Merge pull request #13008 from Chaosus/assetstorefixesRémi Verschelde
Few fixes for asset store browser
2017-11-20Add close other tabs to Script Editorsersoong
2017-11-20Few fixes for asset store browserChaosus
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-20Merge pull request #12936 from n-pigeon/planar_scale_gizmoRémi Verschelde
Implemented planar scaling with two modes.
2017-11-20Merge pull request #12950 from ianb96/code_foldingRémi Verschelde
Code Folding
2017-11-19Merge pull request #13030 from Krakean/masterRémi Verschelde
Add "View FPS" in 3D->Perspective's popup.
2017-11-20Add "View FPS" in 3D->Perspective's popup.Dmitry Koteroff
"Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format.
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-20Merge pull request #12955 from groud/editor_canvas_item_api_reworkPoommetee Ketson
Editor canvas item api rework
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-19fix set_current_tab: Indexp_current=-1 out of sizeOmar Al Halabi
2017-11-18scrolling fixesIan
2017-11-17TextEdit code foldingIan
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde
Several improvements to GridMap.
2017-11-14Implemented planar scaling with two modes.Przemysław Gołąb (n-pigeon)
Modes: - Scale uniformly on two axes - Hold SHIFT to scale non uniformly
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-14Merge pull request #12842 from ianb96/shader_editor_fixRémi Verschelde
Shader Editor context menu and line operations and style fix
2017-11-13remove debug msgIan
2017-11-13Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2Rémi Verschelde
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)
2017-11-13Merge pull request #12854 from poke1024/fix-poly2d-editor-handleRémi Verschelde
Fix minor drawing order glitch in polygon 2D editor
2017-11-13Merge pull request #12869 from ianb96/script_list_moveRémi Verschelde
Script List Reorder
2017-11-13Fix drawing order of polygon 2d editor handlesBernhard Liebl