Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | |
2017-04-16 | Added ability to convert indent type | Paulb23 | |
2017-04-10 | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | |
Fix signal error when starting editor | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Fix signal error when starting editor | volzhs | |
need to merge #8198 to work properly | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-03-30 | Merge pull request #8173 from RandomShaper/improve-tile-palette | Rémi Verschelde | |
Several enhancements for the tile map editor | |||
2017-03-27 | Several enhancements for the tile map editor | Pedro J. Estébanez | |
Allow sorting tile palette by name Allow hiding tile ids in tile palette | |||
2017-03-27 | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | |
Include uniform (Shift down) mode in only-one-Node2D dragging | |||
2017-03-27 | Include uniform (Shift down) mode | Pedro J. Estébanez | |
in only-one-Node2D dragging | |||
2017-03-24 | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | |
Improved 2D snapping behavior | |||
2017-03-24 | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | |
Implement warped mouse panning for 2D & 3D editors | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Improved 2D snapping behavior | Pedro J. Estébanez | |
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | |||
2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | |
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | |||
2017-03-13 | Fix drag and drop on 2d viewport | volzhs | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |