Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-16 | Merge pull request #30602 from n-k-chilagani/first_time | Rémi Verschelde | |
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport | |||
2019-07-16 | Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903 | Nikhil Kumar | |
2019-07-16 | Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors | Rémi Verschelde | |
Use resize cursors when hovering or dragging guides in the 2D editor | |||
2019-07-15 | Use resize cursors when hovering or dragging guides in the 2D editor | Hugo Locurcio | |
This also tweaks the casing in undo/redo action names for consistency. This closes #30550. Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com> | |||
2019-07-15 | Merge pull request #30581 from KoBeWi/tiled_shorts | Rémi Verschelde | |
Add tilemap editor rotation hotkeys | |||
2019-07-15 | Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way | Rémi Verschelde | |
Fix TextureRegionEditorPlugin popping up even when explicitly hidden | |||
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde | |
Added triplanar uniform texture node to visual shaders | |||
2019-07-15 | Better boolean indication in visual shaders | Chaosus | |
2019-07-14 | Add tilemap editor rotation hotkeys | Tomasz Chabora | |
2019-07-13 | Fix TextureRegionEditorPlugin popping up even when explicitly hidden | Bojidar Marinov | |
Fixes #27468 | |||
2019-07-12 | Highlight GLES3 functions in the visual shader member panel | Chaosus | |
2019-07-12 | Merge pull request #30466 from Chaosus/vs_boolean_funcs | Rémi Verschelde | |
Added "Is" and "Compare" functions to visual shaders | |||
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus | |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus | |
2019-07-11 | Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable | Rémi Verschelde | |
Fix AnimationTree editor messing up parameters when nested | |||
2019-07-11 | Fix AnimationTree editor messing up parameters when nested | Bojidar Marinov | |
Fixes #29436 | |||
2019-07-11 | Improve line drawing in the 2D editor | Hugo Locurcio | |
- Use antialiasing (only visible when using the GLES3 renderer) - Scale line widths on hiDPI displays This also removes some debugging prints. | |||
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-06 | Fix code completion for shader editor | geequlim | |
2019-07-05 | Script API methods must return Ref<T> instead of Reference* | Ignacio Etcheverry | |
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!). | |||
2019-07-04 | Parse more informations for code completion | Geequlim | |
2019-07-03 | Implement snapping for most 3D gizmos | Hugo Locurcio | |
2019-07-03 | Merge pull request #30264 from Calinou/add-csg-gizmo-snapping | Rémi Verschelde | |
Implement snapping in the CSG gizmos and 3D polygon editor | |||
2019-07-02 | Merge pull request #30231 from Ranoller/master | Rémi Verschelde | |
Tilemap fix displaced textures and shapes and added center texture and compatibility mode | |||
2019-07-02 | Merge pull request #30228 from YeldhamDev/go_to_menu | Rémi Verschelde | |
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there | |||
2019-07-02 | Implement snapping in the CSG gizmos and 3D polygon editor | Hugo Locurcio | |
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon). | |||
2019-07-02 | Tilemap fix displaced textures and shapes and added center texture and ↵ | Ranoller | |
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added | |||
2019-07-02 | Fix TTR strings for VisualShaderNodes | Rémi Verschelde | |
It had been done wrongly in #30185, but I missed it. | |||
2019-07-01 | Add "Go To" menu to the script editor and move the bookmark and breakpoint ↵ | Michael Alexsander Silva Dias | |
menus there | |||
2019-07-01 | Merge pull request #29071 from YeldhamDev/improve_bookmarks | Rémi Verschelde | |
Improve bookmarks | |||
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-29 | Merge pull request #30177 from hbina/use_FALLTHROUGH_macro | Rémi Verschelde | |
Applied some of FALLTHROUGH macro usage from #30122 | |||
2019-06-29 | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵ | hbina085 | |
compiler that this is intended. | |||
2019-06-29 | Merge pull request #30152 from Chaosus/vs_conversion | Rémi Verschelde | |
Added convertor from VisualShader to Shader | |||
2019-06-29 | Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap | Rémi Verschelde | |
Fix memory leak in Tilemaps | |||
2019-06-29 | use vformat for duplicate strings | hbina085 | |
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate | |||
2019-06-28 | Added convertor from VisualShader to Shader | Chaosus | |
2019-06-28 | Fix memory leak in Tilemaps | qarmin | |
2019-06-27 | Merge pull request #30114 from Chaosus/vs_context_menu | Rémi Verschelde | |
Shows menu when dragging connection on empty space in visual shader | |||
2019-06-27 | Merge pull request #30103 from groud/center_2D_editor | Rémi Verschelde | |
Centers the 2D viewport in the editor | |||
2019-06-27 | Shows menu when dragging connection on empty space in visual shader graph | Chaosus | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others |