Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel | |
ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | |||
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky | |
2017-06-11 | Restored everything related to information polling, and added information ↵ | Juan Linietsky | |
box for viewport. | |||
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky | |
2017-06-11 | Multiple 3D viewports are not operational. | Juan Linietsky | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-09 | Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0 | Rémi Verschelde | |
Add settings to pan canvas editor with scrolling | |||
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-08 | Add settings to pan canvas editor with scrolling | Sean Bohan | |
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | |||
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-05 | Merge pull request #8974 from Paulb23/script_overview | Rémi Verschelde | |
Added script overview | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-29 | Added members overview | Paulb23 | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-27 | Fix moving path controls in edit mode. | Zaven Muradyan | |
The previous code would never trigger the subsequent conditionals (for moving the control points) when in EDIT_MODE because the point conditionals were nested instead of being a conjunction. | |||
2017-05-27 | Merge pull request #8928 from nunodonato/helpmenu | Rémi Verschelde | |
Added an help menu | |||
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||
2017-05-26 | Added an help menu | Nuno Donato | |
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921 | |||
2017-05-25 | Applied clang-format. | Ferenc Arn | |
Since PathEditorPlugin was commented out, it didn't get clang-format'ed. | |||
2017-05-24 | Revive PathEditorPlugin. | Ferenc Arn | |
Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue). | |||
2017-05-23 | Fix crash when interacting with the 2d editor | George Marques | |
2017-05-21 | Fix 2d path editor controls. | Zaven Muradyan | |
Fixes #502. This appears to have been broken due to a merge conflict after the InputEvents changes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8838 from zlsa/master | Rémi Verschelde | |
Export nested nodes in TileSet scenes; resolves #8819. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-19 | Fix #8819. Adds _import_node() that, when used in conjunction with ↵ | Jon Ross | |
_import_scene, recurses through the scene tree and exports all available nodes. | |||
2017-05-18 | Merge pull request #8789 from Hinsbart/editor_shortcuts | Rémi Verschelde | |
Editor: Make "open 2d/3d/script editor" shortcuts configurable. | |||
2017-05-18 | Editor: Make "open 2d/3d/script editor" shortcuts configurable. | Andreas Haas | |
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor. | |||
2017-05-18 | Merge pull request #6941 from voithos/bezier-handle-deletion-shortcut | Rémi Verschelde | |
Add the ability to delete bezier path handles. | |||
2017-05-17 | Adapt tutorials (Godot Docs) icon to new design | Rémi Verschelde | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-08 | Improved freelook | Marc Gilleron | |
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay | |||
2017-05-07 | Merge pull request #8660 from Hinsbart/warp | Rémi Verschelde | |
Spatial Editor: Mouse warping for orbit & freelook modes. | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-06 | Spatial Editor: Mouse warping for orbit & freelook modes. | Andreas Haas | |
2017-05-04 | Added 3D freelook navigation mode | Marc Gilleron | |
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Merge pull request #8569 from volzhs/editor-theme-1 | Rémi Verschelde | |
Fix to use editor theme instead of handling each UI | |||
2017-05-02 | Merge pull request #8559 from Paulb23/script_recent_files | Rémi Verschelde | |
Added recent scripts to script editor | |||
2017-04-28 | Add a few missing copyright headers | Rémi Verschelde | |
2017-04-28 | Fix to use editor theme instead of handling each UI | volzhs | |
2017-04-28 | Update editor theme | volzhs | |
2017-04-27 | Added recent scripts to script editor | Paulb23 | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-26 | Merge pull request #8531 from RameshRavone/patch-5 | Rémi Verschelde | |
Settings: Moving Poly Editor into Editors category | |||
2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | |