Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | Merge pull request #56695 from bruvzg/mod_unicode_input | Rémi Verschelde | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-05 | Fix lookup symbol in scripts which doesn't open a tab at first attempt | Yuri Roubinsky | |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-03 | Fix creation and reopening of built-in scripts | Michael Alexsander | |
2022-04-03 | Merge pull request #59633 from EricEzaM/better-code-complete-update | Rémi Verschelde | |
Improve sorting of Code Completion options. | |||
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-03-31 | Fix name of the created static trimesh body | kobewi | |
2022-03-30 | Cleanup EditorNode and EditorData | Hendrik Brucker | |
Co-authored-by: Eric M <itsjusteza@gmail.com> | |||
2022-03-29 | Merge pull request #59558 from V-Sekai/primitive-indicies | Rémi Verschelde | |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky | |
2022-03-28 | Merge pull request #59553 from reduz/script-extension-support | Rémi Verschelde | |
2022-03-28 | Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse | Rémi Verschelde | |
Rename warp mouse functions to warp_mouse | |||
2022-03-27 | Fix errors when locking nodes | Michael Alexsander | |
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). | |||
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann | |
2022-03-26 | Clarify what primitives means. | K. S. Ernest (iFire) Lee | |
2022-03-25 | Merge pull request #59500 from fire-forge/opentype-button | Rémi Verschelde | |
2022-03-25 | Make the OpenType "Add Feature..." button full width | FireForge | |
2022-03-24 | Remove space in MeshLibrary editor button | FireForge | |
2022-03-24 | Add TTR context for pagination button texts | Haoyu Qiu | |
2022-03-21 | Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 | Rémi Verschelde | |
2022-03-20 | Reduce the size of Controls editor toolbar | kobewi | |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky | |
2022-03-18 | Fix editor crash when renaming visual shader port | Yuri Roubinsky | |
2022-03-17 | Make `TabBar/Container` default their alignments to the left instead of center | Michael Alexsander | |
2022-03-17 | Merge pull request #58967 from fire-forge/gradient2d_editor | Rémi Verschelde | |
2022-03-17 | Add GradientTexture2D editor plugin | FireForge | |
2022-03-16 | Merge pull request #59183 from YeldhamDev/assetlib_less_borders | Rémi Verschelde | |
Remove extra borders from the AssetLib plugin | |||
2022-03-17 | fix axis handle gizmo letters at wrong positions on varying editor scale | Priyansh Rathi | |
2022-03-16 | Implement GDExtension export plugin. | bruvzg | |
2022-03-15 | Remove extra borders from the AssetLib plugin | Michael Alexsander | |
2022-03-15 | Update to only use select tool on button press | taigi100 | |
It used to run the code twice, probably once on button press, once on button release. | |||
2022-03-15 | More icon updates on theme change | Haoyu Qiu | |
2022-03-15 | Merge pull request #45263 from KoBeWi/😕 | Rémi Verschelde | |
2022-03-15 | Merge pull request #59137 from timothyqiu/sprite-frames-editor | Rémi Verschelde | |
2022-03-15 | Improves SpriteFrames editor | Haoyu Qiu | |
2022-03-15 | Separate 2D grid visibility and grid snap | Haoyu Qiu | |
2022-03-13 | Merge pull request #57436 from AnilBK/change-scopes | Rémi Verschelde | |
Scope Changes for some variables. | |||
2022-03-13 | Improve display of freelook/zoom speed indicator bars in the 3D editor | Hugo Locurcio | |
- Use a different color for freelook and zoom speed bars. - Use an outline for the text to make it readable on any background. | |||
2022-03-12 | Fix out of bounds crash in particle collision gizmo | Ricardo Buring | |
2022-03-12 | Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca | Rémi Verschelde | |
2022-03-12 | Merge pull request #59040 from ↵ | Rémi Verschelde | |
Sauermann/fix-cursorshape-animationnodestatemachineeditor | |||
2022-03-12 | Hide smart snapping line when guideline dragging ends | Haoyu Qiu | |
2022-03-12 | Allow negative indexes in ItemList and PopupMenu | kobewi | |
2022-03-11 | Use get_cursor_shape for identifying the cursor shape in ↵ | Markus Sauermann | |
AnimationNodeStateMachineEditor get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event. Fix minor issue with selection order. | |||
2022-03-11 | Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()` | Haoyu Qiu | |