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AgeCommit message (Collapse)Author
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-11Merge pull request #63582 from KoBeWi/power_shaderClay John
Improvements to shader editor
2022-08-11Add missing properties to default themekobewi
2022-08-10Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcutsRémi Verschelde
2022-08-10Merge pull request #63245 from V-Sekai/animation_editor_read_onlyRémi Verschelde
2022-08-10Allow using numpad for zoom shortcuts in the 2D/code editorsHugo Locurcio
This behavior is consistent with GIMP.
2022-08-08Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmoRémi Verschelde
2022-08-08Merge pull request #63253 from ↵Rémi Verschelde
V-Sekai/disable_sprite_conversion_on_foreign_nodes
2022-08-08Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustmentRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08Merge pull request #64050 from pulawskig/masterRémi Verschelde
2022-08-07Remove FOV adjustment with Alt + mouse wheel in the 3D editorHugo Locurcio
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme).
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Fix axis snapping of CollisionPolygon2d's newly created vertexGrzegorz Puławski
2022-08-06Fix NavigationRegion3D gizmo's odd visual behaviorJosh Jones
2022-08-06Merge pull request #63700 from YeldhamDev/no_methods_to_filter_palRémi Verschelde
Hide method filter bar when selecting a doc in the Script editor
2022-08-06Merge pull request #63776 from fire-forge/shapecast2dRémi Verschelde
Add ShapeCast2D editor handle and improve debug drawing
2022-08-05Remove rect_ prefix from control properties when keyframingHakim
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Add text overrun behavior for the theme type selectorYuri Sizov
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #50614 from foxydevloper/clarify-group-tooltipRémi Verschelde
Improve tooltips for grouping/ungrouping nodes
2022-08-01Remove `CustomPropertyEditor` completelyYuri Sizov
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-07-31Improve ShapeCast2D editor and debug drawingFireForge
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomyRémi Verschelde
2022-07-31Find a better solution for the script editor member list sometimes not being ↵MinusKube
updated
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-31Improve tooltips for grouping/ungrouping nodesfoxydevloper
2022-07-31Merge pull request #63697 from YeldhamDev/script_elements_fixRémi Verschelde
Fix elements not being shown on first selected script/doc
2022-07-30Hide method filter bar when selecting a doc in the Script editorMichael Alexsander
2022-07-30Fix elements not being shown on first selected script/docMichael Alexsander
2022-07-30Fix default values for rotation snapping in canvas_item_editor_plugin.cppSnailRhymer
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30Merge pull request #63679 from PrecisionRender/masterRémi Verschelde
Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30Fix `ShapeCast3D` creating runtime shape in editorPrecisionRender
2022-07-29Fix font preview plugin not using editor scale.bruvzg
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63603 from aaronfranke/editor-pathsRémi Verschelde
Move editor paths into the EditorPaths class
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Merge pull request #62629 from linkpy/masterRémi Verschelde
Make the alternative tile control correctly handle right-click dragging.
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node