Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky | |
2022-08-11 | Merge pull request #63582 from KoBeWi/power_shader | Clay John | |
Improvements to shader editor | |||
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-10 | Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts | Rémi Verschelde | |
2022-08-10 | Merge pull request #63245 from V-Sekai/animation_editor_read_only | Rémi Verschelde | |
2022-08-10 | Allow using numpad for zoom shortcuts in the 2D/code editors | Hugo Locurcio | |
This behavior is consistent with GIMP. | |||
2022-08-08 | Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo | Rémi Verschelde | |
2022-08-08 | Merge pull request #63253 from ↵ | Rémi Verschelde | |
V-Sekai/disable_sprite_conversion_on_foreign_nodes | |||
2022-08-08 | Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment | Rémi Verschelde | |
2022-08-08 | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | |
2022-08-08 | Merge pull request #64050 from pulawskig/master | Rémi Verschelde | |
2022-08-07 | Remove FOV adjustment with Alt + mouse wheel in the 3D editor | Hugo Locurcio | |
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme). | |||
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-07 | Fix axis snapping of CollisionPolygon2d's newly created vertex | Grzegorz Puławski | |
2022-08-06 | Fix NavigationRegion3D gizmo's odd visual behavior | Josh Jones | |
2022-08-06 | Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal | Rémi Verschelde | |
Hide method filter bar when selecting a doc in the Script editor | |||
2022-08-06 | Merge pull request #63776 from fire-forge/shapecast2d | Rémi Verschelde | |
Add ShapeCast2D editor handle and improve debug drawing | |||
2022-08-05 | Remove rect_ prefix from control properties when keyframing | Hakim | |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | |
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. | |||
2022-08-04 | Add text overrun behavior for the theme type selector | Yuri Sizov | |
2022-08-03 | Rename visual shader editor setting category for proper capitalization | Hugo Locurcio | |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | |
2022-08-02 | Merge pull request #50614 from foxydevloper/clarify-group-tooltip | Rémi Verschelde | |
Improve tooltips for grouping/ungrouping nodes | |||
2022-08-01 | Remove `CustomPropertyEditor` completely | Yuri Sizov | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-07-31 | Improve ShapeCast2D editor and debug drawing | FireForge | |
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D. | |||
2022-07-31 | Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy | Rémi Verschelde | |
2022-07-31 | Find a better solution for the script editor member list sometimes not being ↵ | MinusKube | |
updated | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-31 | Improve tooltips for grouping/ungrouping nodes | foxydevloper | |
2022-07-31 | Merge pull request #63697 from YeldhamDev/script_elements_fix | Rémi Verschelde | |
Fix elements not being shown on first selected script/doc | |||
2022-07-30 | Hide method filter bar when selecting a doc in the Script editor | Michael Alexsander | |
2022-07-30 | Fix elements not being shown on first selected script/doc | Michael Alexsander | |
2022-07-30 | Fix default values for rotation snapping in canvas_item_editor_plugin.cpp | SnailRhymer | |
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back. | |||
2022-07-30 | Merge pull request #63679 from PrecisionRender/master | Rémi Verschelde | |
Fix `ShapeCast3D` creating runtime shape in editor | |||
2022-07-30 | Fix `ShapeCast3D` creating runtime shape in editor | PrecisionRender | |
2022-07-29 | Fix font preview plugin not using editor scale. | bruvzg | |
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Merge pull request #62629 from linkpy/master | Rémi Verschelde | |
Make the alternative tile control correctly handle right-click dragging. | |||
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node |