Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-19 | Merge pull request #66940 from aaronfranke/doc-get-tr-aabb | Max Hilbrunner | |
Remove the global space `get_transformed_aabb` helper method | |||
2022-10-19 | Merge pull request #67543 from clayjohn/PLU-default | Max Hilbrunner | |
Use CameraAttributesPractical in the editor default environment | |||
2022-10-18 | Use CameraAttributesPractical in the editor default environment | clayjohn | |
This avoids forcing DoF in the editor when physical light units are enabled | |||
2022-10-18 | Remove the global space `get_transformed_aabb` helper method | Aaron Franke | |
2022-10-17 | Merge pull request #64277 from KoBeWi/script_editor🧹🧹 | Rémi Verschelde | |
Reorganize script editor menu | |||
2022-10-17 | Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process | Rémi Verschelde | |
Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS` | |||
2022-10-15 | Fix case where mutex is never unlocked | Marc Gilleron | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-15 | Separate Line and CurveLinear icons | kobewi | |
2022-10-14 | Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS | Ricardo Buring | |
Fixes crashes in the editor with threaded physics (when dragging a scene into the viewport or when snapping a node to the floor). | |||
2022-10-14 | Reorganize script editor menu | kobewi | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-14 | Redraw 2D viewport when scene changes | kobewi | |
2022-10-13 | Optimize Convex Collision | Juan Linietsky | |
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance. | |||
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-13 | Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵ | Eric M | |
consistency. | |||
2022-10-13 | Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts | Rémi Verschelde | |
Fix zoom in/out keyboard shortcuts not working | |||
2022-10-11 | Fix source sort not saving in TileMap editor | kobewi | |
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting | Rémi Verschelde | |
Add a project setting to make the root viewport transparent | |||
2022-10-10 | Merge pull request #67183 from akien-mga/gcc-warnings-cleanup | Rémi Verschelde | |
SCons: Cleanup GCC warnings configuration | |||
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Remove default shortcut for Preview Canvas Scale | kobewi | |
2022-10-10 | Merge pull request #65942 from SaracenOne/animation_change_callback_fix | Rémi Verschelde | |
Fix animation change callbacks | |||
2022-10-10 | Merge pull request #67178 from ↵ | Rémi Verschelde | |
TokageItLab/add-signal-animation_selected-APEditer Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation | |||
2022-10-10 | Add animation_selected signal to AnimationPlayerEditor | Silc Renew | |
2022-10-10 | Fix crashing when editing the `TileSet` field | Kongfa Waroros | |
2022-10-09 | Remove unused func definition in BoneMapEditor | Silc Renew | |
2022-10-09 | Add a project setting to make the root viewport transparent | Hugo Locurcio | |
This allows recording videos with a transparent background without having to create a script. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file | Rémi Verschelde | |
Split `action_map_editor` file into one file per class it contained. | |||
2022-10-06 | Split `action_map_editor` file into one file per class it contained. | Eric M | |
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog | |||
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-05 | Add multi caret support to Editor | Paulb23 | |
2022-10-05 | Merge pull request #66770 from EricEzaM/search-by-event | Rémi Verschelde | |
Add searching by event in Editor Settings shortcuts and Project Settings input map. | |||
2022-10-05 | Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation | Rémi Verschelde | |
Disconnect TileSet from source editor if no sources | |||
2022-10-05 | Merge pull request #66300 from KoBeWi/📝🧭 | Rémi Verschelde | |
Split script navigation state and edit state | |||
2022-10-04 | Disconnect TileSet from source editor if no sources | kobewi | |
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Fix the flickering of the line gutter icon when saving | Rindbee | |