Age | Commit message (Collapse) | Author |
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(cherry picked from commit 979b53aba49b2ff76fb8db540f948ce503c91b2b)
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(cherry picked from commit d59cdb83275b353aa91d33ee98c2bb51353fd1f7)
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(cherry picked from commit 5c06c030f2e4b9f6ca2aa3bd8942b3adc165c76a)
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(cherry picked from commit 88ea3dd4db53cf817df10cec12d7b0c111e723c3)
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(cherry picked from commit aaf02ec04a8ef053a359bc2f4cc3f1747448a4a3)
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(cherry picked from commit d3792a237331f56efdb36b1753f171ddc99629db)
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(cherry picked from commit 01c32dffafddd52e65b8413034b2f5283523da92)
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(cherry picked from commit e5d0bb1605e93041c7329374cccdf8290e1574e2)
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(cherry picked from commit d8e39912f8b3e52c4003791b5ea2433cf711ae34)
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(cherry picked from commit 75f2d7f5c459fba21bde2ae05ffd3bc66540e83d)
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(cherry picked from commit c49a7feae3418d0732369b203d0bc9e28723b9db)
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(cherry picked from commit f057d755abdb0328113ab9472c243b94694a8b04)
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(cherry picked from commit f4edbe634182916fd785b0897b8f309a5b9cc5ae)
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(cherry picked from commit 71011e085554c9113e5824f82fd0e505c339b3a8)
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crashes engine due to index out of bounds.
(cherry picked from commit c6a45f10315d16a3434ef8ba5abb6e86c42b1e56)
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(cherry picked from commit b0eadcfbce3182373501ab24e62544032c4aec82)
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(cherry picked from commit 13c8a9890d925fccd7a7988c63bc4867ed81ddeb)
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(cherry picked from commit 45b47d558473623d2ae3d11df1cbfb84fb72a1e5)
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(cherry picked from commit de49bec30e8e2fc5881871a50f9222d90aacc24f)
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(cherry picked from commit 52de40310a9d98496aa3de5aaf457a7e60959b77)
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(cherry picked from commit bd30847e5916f4ca8a855774cb32a160e690e71d)
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(cherry picked from commit 2fcfef15daed68e2bcb83a706223dd8d3107290b)
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(cherry picked from commit c72b09639ad5a8644a1fd3bb61c5e2cca8483808)
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Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9c092a8d2dea2861960e708d90fbd46)
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(cherry picked from commit 224c66324b5a4f666b0c0469959af39ad5666f75)
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Dragging and dropping now works for shader include file.
(cherry picked from commit e5601b517ef232e26a4773e3704a7b44c64e991f)
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(cherry picked from commit f1f4c5b10b934402acdfa279782a93cbe4403740)
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(cherry picked from commit c2d678a924b7722b6bc846d361cb309d261c6597)
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uncommitted changes.
* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
(cherry picked from commit 871ddf80c097717ad55026ce0cf60481af489eae)
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(cherry picked from commit 0c051f41b16af834ad8b1fb46682aeef16fc88d6)
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(cherry picked from commit e13bcf5b845fba1dbb2bbb02c8f14e7d3733a188)
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(cherry picked from commit bef7f14885ab6ee9cdf4116f67dfa12239746677)
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This fixes a bug introduced by 806425621cfa3daba3ba9f6b020726490a3152a4, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
(cherry picked from commit d3d1223b970140b6a37d0c23e3b234c878be510a)
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Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).
This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.
Fixes #59392.
(cherry picked from commit 806425621cfa3daba3ba9f6b020726490a3152a4)
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(cherry picked from commit 5a3dbea3ed95b6b1ff0847daf1669aa88515801b)
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(cherry picked from commit fb317546fe4ded0c5ea192ae9a870722a0d6e59c)
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selected TileSet after an edit call with a null pointer.
(cherry picked from commit 66374c8dcee3eab1e0878e892be32cd257b43a5b)
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fix typo `set_polygon` in GenericTilePolygonEditor
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issue in the safer way.
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Fix tile atlas merging crash
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conflicts with special character input.
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Improvements and fixes based on Weblate comments
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Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
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Fix Save All trying to save empty scene paths
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