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2019-07-23Add 'Align Rotation with View' to spatial editormalbach
2019-07-22Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewportRémi Verschelde
Improve touchpad support in 2d editor viewport
2019-07-22Revert "Expose "meta" to the Inspector"Rémi Verschelde
2019-07-20Improve touchpad support in 2d editor viewportBojidar Marinov
Implements ideas from #30615
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-19Don't allow to pass to _is_node_locked function NULL pointerqarmin
2019-07-19i18n: Sync translation template with current sourceRémi Verschelde
Fix a few typos in new strings.
2019-07-19Merge pull request #22642 from YeldhamDev/inspector_metadataRémi Verschelde
Expose "meta" to the Inspector
2019-07-18Improve preview and screenshot display in the asset libraryHugo Locurcio
Images are now resized with Lanczos interpolation for higher quality. Video thumbnails now display a "pointing hand" cursor when hovered as they will open in an external browser.
2019-07-17Minor improvements to the AssetLibMichael Alexsander Silva Dias
2019-07-16Lower priority of anchor helper inputCameron Reikes
- Fixes #30132
2019-07-16Merge pull request #30602 from n-k-chilagani/first_timeRémi Verschelde
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903Nikhil Kumar
2019-07-16Merge pull request #30561 from Calinou/2d-guides-use-resize-cursorsRémi Verschelde
Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-15Use resize cursors when hovering or dragging guides in the 2D editorHugo Locurcio
This also tweaks the casing in undo/redo action names for consistency. This closes #30550. Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15Merge pull request #30581 from KoBeWi/tiled_shortsRémi Verschelde
Add tilemap editor rotation hotkeys
2019-07-15Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-wayRémi Verschelde
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-15Better boolean indication in visual shadersChaosus
2019-07-14Add tilemap editor rotation hotkeysTomasz Chabora
2019-07-13Fix TextureRegionEditorPlugin popping up even when explicitly hiddenBojidar Marinov
Fixes #27468
2019-07-12Highlight GLES3 functions in the visual shader member panelChaosus
2019-07-12Merge pull request #30466 from Chaosus/vs_boolean_funcsRémi Verschelde
Added "Is" and "Compare" functions to visual shaders
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-11Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditableRémi Verschelde
Fix AnimationTree editor messing up parameters when nested
2019-07-11Fix AnimationTree editor messing up parameters when nestedBojidar Marinov
Fixes #29436
2019-07-11Improve line drawing in the 2D editorHugo Locurcio
- Use antialiasing (only visible when using the GLES3 renderer) - Scale line widths on hiDPI displays This also removes some debugging prints.
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Use reference to constant in functionsqarmin
2019-07-09Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`Hugo Locurcio
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`.
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-06Fix code completion for shader editorgeequlim
2019-07-05Script API methods must return Ref<T> instead of Reference*Ignacio Etcheverry
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-04Parse more informations for code completionGeequlim
2019-07-03Implement snapping for most 3D gizmosHugo Locurcio
2019-07-03Merge pull request #30264 from Calinou/add-csg-gizmo-snappingRémi Verschelde
Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-02Merge pull request #30231 from Ranoller/masterRémi Verschelde
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02Merge pull request #30228 from YeldhamDev/go_to_menuRémi Verschelde
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02Implement snapping in the CSG gizmos and 3D polygon editorHugo Locurcio
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon).
2019-07-02Tilemap fix displaced textures and shapes and added center texture and ↵Ranoller
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02Fix TTR strings for VisualShaderNodesRémi Verschelde
It had been done wrongly in #30185, but I missed it.
2019-07-01Add "Go To" menu to the script editor and move the bookmark and breakpoint ↵Michael Alexsander Silva Dias
menus there
2019-07-01Merge pull request #29071 from YeldhamDev/improve_bookmarksRémi Verschelde
Improve bookmarks
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01Remove unnecessary code and add some error explanationsqarmin