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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-03
Make margins obey the snap option in the TextureRegion editor
Michael Alexsander
2021-02-02
Fix swapped front/rear view
Tom Langwaldt
2021-02-02
Fix port previews for uniforms in visual shaders
Yuri Roubinsky
2021-02-01
Merge pull request #45594 from JFonS/improve_3d_grid
Rémi Verschelde
2021-02-01
3D editor grid improvements
jfons
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
Rémi Verschelde
2021-02-01
Merge pull request #45281 from Chaosus/vs_unify
Rémi Verschelde
2021-02-01
Merge pull request #45506 from Chaosus/vs_connection_fix
Rémi Verschelde
2021-01-31
Add viewport resolution to the 3D editor's View Information pane
Hugo Locurcio
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-27
Attempt to connect to first correct port on dragging in visual shader
Yuri Roubinsky
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-26
Merge pull request #45202 from aaronfranke/assetlib-url
Rémi Verschelde
2021-01-26
Merge pull request #45226 from Chaosus/vs_expression_port
Rémi Verschelde
2021-01-26
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Rémi Verschelde
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-19
Added GPU based cluster builder
reduz
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-18
Hide the rotation gizmo when editor cinematic preview is enabled
Hugo Locurcio
2021-01-16
Auto-creates a port in visual shader expression on dragging from
Yuri Roubinsky
2021-01-15
Fix invalid visual shader context menu popup size
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Rémi Verschelde
2021-01-15
Merge pull request #35572 from dankan1890/drag_sheet
Rémi Verschelde
2021-01-15
Move the asset library API URLs to the Editor Settings
Aaron Franke
2021-01-13
Draw a "background" line behind the dashed line in TextureRegion editor
Hugo Locurcio
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-08
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Rémi Verschelde
2021-01-05
Merge pull request #44892 from KoBeWi/gentle_drag
Rémi Verschelde
2021-01-05
Commit CanvasItem state only if it changed
kobewi
2021-01-05
Merge pull request #44893 from Chaosus/shader_reference
Rémi Verschelde
2021-01-05
Fix shader editor documentation link
Yuri Roubinsky
2021-01-05
Merge pull request #44890 from KiritoAM/my-bug-fix
Rémi Verschelde
2021-01-04
Fix Leak with Gradient in Node3DEditorViewport
Rafał Mikrut
2021-01-03
Fix for reselecting a TileMap node without first de-selecting it
andrew-softdev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Merge pull request #44709 from Calinou/editor-frame-time-color
Rémi Verschelde
2020-12-29
Merge pull request #44759 from Huberion/master
Rémi Verschelde
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