Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-03 | Update half resolution immediately | kobewi | |
2022-06-02 | Merge pull request #61626 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Swap Path3DGizmo control points order | |||
2022-06-02 | Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug | JFonS | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | swap path_3d_editor_plugin control points order | Hayden Leete | |
2022-05-31 | Merge pull request #61455 from fire-forge/tab | Rémi Verschelde | |
Add color contrast to TabContainer backgrounds in the editor | |||
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Merge pull request #61505 from ArneStenkrona/script-drop-focus | Rémi Verschelde | |
Ensure focus when dropping to script editor | |||
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-28 | Ensure focus when dropping to script editor | Arne Stenkrona | |
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465 | |||
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-26 | Use "odd" style for TabContainers on base BG color | FireForge | |
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). | |||
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview | |||
2022-05-26 | Improve StyleBox preview | reduz | |
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute. | |||
2022-05-25 | Improve style of inspector buttons | kobewi | |
2022-05-25 | Merge pull request #61352 from Faless/ext/linux_export | Rémi Verschelde | |
[Editor] Fix GDExtension GNU/Linux export. | |||
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde | |
Use IGN instead of white noise for sky dithering | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Remove configuration warning from AnimationPlayer | SnailRhymer | |
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library. | |||
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | [Editor] Report GDExtension export errors and missing libraries. | Fabio Alessandrelli | |
2022-05-24 | Merge pull request #61106 from snailrhymer/animation-library-fixes | Rémi Verschelde | |
Fix errors and improve UX relating to new animation libraries | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. | |||
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. | |||
2022-05-23 | Improve MultiplayerSynchronizer editor usability | reduz | |
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired. | |||
2022-05-22 | Remove zoom_reset shortcut in 2D editor | kobewi | |
2022-05-22 | Redraw selected 3D gizmo on deselect | kobewi | |
2022-05-21 | Add the button pressed to some signals in Tree | trollodel | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-19 | Tweaks to improve the Project Manager display at small sizes | Aaron Franke | |
2022-05-19 | Tweak minsize of editor ColorPickerButtons | kobewi | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-18 | Merge pull request #61148 from Jummit/drop-unique-nodes | Rémi Verschelde | |
2022-05-18 | Merge pull request #60774 from TokageItLab/root-seek-mode | Rémi Verschelde | |
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot` | |||
2022-05-18 | Use % when dropping unique scene nodes into script | Jummit | |
This expands uppon #60708, using `get_node("%NodeName")` for nodes that have a unique scene name to avoid having to change the onready statements when the paths of the nodes change. | |||
2022-05-17 | Merge pull request #61115 from KoBeWi/don't_quote_me_on_that | Rémi Verschelde | |
2022-05-17 | Include quotes conditionally for dropped paths | kobewi | |
2022-05-17 | Merge pull request #55134 from KoBeWi/script_pillow_or_something | Rémi Verschelde | |
Always soft-reload scripts | |||
2022-05-17 | Merge pull request #60708 from timothyqiu/drop-onready | Rémi Verschelde | |
2022-05-17 | Add node list param to `GraphEdit::delete_nodes_request` signal | Yuri Rubinsky | |
2022-05-17 | Merge pull request #59242 from Sauermann/fix-editor-select-toplevel | Rémi Verschelde | |
Fix that Top Level CanvasItems are unselectable in editor | |||
2022-05-17 | Create onready variables when dropping nodes and holding Ctrl | Haoyu Qiu | |
2022-05-17 | Fix that Top Level CanvasItems are unselectable in editor | Markus Sauermann | |
Previously the parent Transform2D was included in the calculation |