Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-24 | Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements | Rémi Verschelde | |
Minor improvements to the Polygon 2D UV editor | |||
2020-10-22 | fix(editor): Create new icon for TileMap Rectangle | Eric Tuvesson | |
ref: #42972 | |||
2020-10-19 | Merge pull request #42904 from Xrayez/rects-rename-fixup | Rémi Verschelde | |
Fixup `ColorRect` and `TextureRect` renames | |||
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky | |
Add a debanding property to Viewport | |||
2020-10-19 | Fixup `ColorRect` and `TextureRect` renames | Andrii Doroshenko (Xrayez) | |
2020-10-19 | Merge pull request #42558 from Chaosus/vs_curve | Rémi Verschelde | |
Added visual shader node to easy gather data from a CurveTexture | |||
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | |
2020-10-17 | node_3d_editor_plugin.h: Update header guard | Yetizone | |
2020-10-15 | Fix visual shader node expression undo/redo for set_size and expression | Yuri Roubinsky | |
2020-10-15 | Fix copy/paste/duplicate for particle mode in visual shaders | Yuri Roubinsky | |
2020-10-15 | Refactor delete nodes functions in visual shader editor | Yuri Roubinsky | |
2020-10-13 | Merge pull request #42489 from auderer/tilemapeditor-refocus | Rémi Verschelde | |
Reset TileMapEditor painting state on application refocus | |||
2020-10-10 | Merge pull request #42692 from Chaosus/vs_add_metallic | Yuri Roubinsky | |
Adds Metallic to spatial light input of visual shaders | |||
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | |
2020-10-10 | Merge pull request #42568 from DavidSichma/fix-aabb-update | Rémi Verschelde | |
Make AABB change trigger bounding box update | |||
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Adds pan gesture to StateMachine editor | Haoyu Qiu | |
2020-10-05 | aabb change updates bounding box | David Sichma | |
spatial editor will now update the bounding box if aabb or transform changes | |||
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | initialize refocus_over_tile to false | Michael Auderer | |
Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-02 | Reset TileMapEditor painting on application refocus | Michael Auderer | |
Treats application unfocus as a mouse release for TOOL_PAINTING, by finishing the undo state and resetting the tool. Also sets a flag to prevent extra lines from being drawn when the application is refocused. fixes #42398, fixes #24970 | |||
2020-10-01 | Merge pull request #42467 from Chaosus/vs_fix_bug | Yuri Roubinsky | |
Updates size of float constant in visual shader if empty is selected | |||
2020-10-01 | Updates size of float constant in visual shader if empty is selected | Yuri Roubinsky | |
2020-10-01 | Merge pull request #40473 from rcorre/gizmo-doc | Rémi Verschelde | |
Fix return type on EditorNode3DGizmoPlugin::get_priority. | |||
2020-10-01 | Merge pull request #42458 from groud/fix_cursor_rotation | Rémi Verschelde | |
Fix scale cursor rotation and handle diagonal ones | |||
2020-10-01 | Fix scale cursor rotation and handle diagonal ones | Gilles Roudière | |
2020-10-01 | Add an option to select a predifined constant in visual shader editor | Yuri Roubinsky | |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-09-29 | Make the pressed autokey icon red to emphasize its "recording" status | Hugo Locurcio | |
2020-09-29 | Merge pull request #42407 from Chaosus/vs_drag_and_drop | Yuri Roubinsky | |
Drag & drop 3d/2d array/cubemap texture to visual shader | |||
2020-09-29 | Drag & drop 3d/2d array/cubemap texture to visual shader | Yuri Roubinsky | |
2020-09-29 | Automatically start searching in the asset library when entering text | Hugo Locurcio | |
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button. | |||
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde | |
Renames Type to OpType in VisualShaderNodeMultiplyAdd | |||
2020-09-28 | Merge pull request #42094 from JFonS/rotation_gizmo_improvements | Rémi Verschelde | |
Improve rotation gizmo | |||
2020-09-27 | Merge pull request #42373 from groud/draw_selection_last | Rémi Verschelde | |
Draw selected item on top of everything else | |||
2020-09-27 | Draw selected item on top of everything else | Gilles Roudière | |
2020-09-27 | Fix error when dragging anchors with parent's size == 0 | Gilles Roudière | |
2020-09-27 | Fix undo for moving multiple visual shader nodes | Yuri Roubinsky | |
2020-09-23 | Merge pull request #42150 from DashCell/resize_tile_shape_fixed | Rémi Verschelde | |
Resize the tile shapes when a vertex is outside of the tilesheet | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky | |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-17 | Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵ | Dashcell | |
Fix #34970 | |||
2020-09-15 | Improve rotation gizmo | JFonS | |
Hide the back sides of the rotation gizmo circles and add a white outline for better visualization of the rotation "sphere". | |||
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky | |
To prevent possible conflicts with C# and other languages. | |||
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |