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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-23
Merge pull request #10573 from tagcup/gizmo_aabb_scaling_order
Rémi Verschelde
2017-08-22
Fix the order of transformations for selection bounding box in spatial editor.
Ferenc Arn
2017-08-22
Add ability to undo auto-indent
Pedro J. Estébanez
2017-08-22
Merge pull request #10538 from groud/fix_useless_separator
Rémi Verschelde
2017-08-22
Fix uneeded separator
Gilles Roudiere
2017-08-22
Merge pull request #10507 from toger5/override_code_them_bg
Rémi Verschelde
2017-08-22
Add null check to ScriptEditor get_current_tab_control() call
Hein-Pieter van Braam
2017-08-21
added setting to override the theme background with editor theme color
toger5
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
Rémi Verschelde
2017-08-20
Merge pull request #10460 from Zylann/orbit_sensitivity
Rémi Verschelde
2017-08-20
Merge pull request #10455 from groud/control_margin_fixes
Rémi Verschelde
2017-08-20
Delete current line, issue 9643
Paulb23
2017-08-19
Added option for mouse orbit sensitivity
Marc Gilleron
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Removed style box border for script panel. Fixes #10410
toger5
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Tilemap Editor: Setting to hide tile info in the menu bar
Rémi Verschelde
2017-08-16
Merge pull request #10300 from H4kor/anchor
Rémi Verschelde
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10326 from kubecz3k/spatial-click-improve
Rémi Verschelde
2017-08-15
Merge pull request #10166 from toger5/asset_lib_style_overrides
Juan Linietsky
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
Make anchors snap to each other
Gilles Roudiere
2017-08-13
Displays percentages when dragging anchors
Gilles Roudiere
2017-08-13
Simplifies the canvas editor code
Gilles Roudiere
2017-08-13
Add lines to make understandable when anchors are snapped
Gilles Roudiere
2017-08-13
Snap anchors when dragged, depending on the zoom level
Gilles Roudiere
2017-08-13
Make anchors draggable
Gilles Roudiere
2017-08-13
Add anchor visualization
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
Showing anchor icon in editor if control-node is hidden (fixes #9542)
Niko Abeler
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-11
fix crash after click on MeshInstance with no owner
Jakub Grzesik
2017-08-11
Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
Rémi Verschelde
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