Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-26 | Add math operators to Visual Shader node names | Alfred Reinold Baudisch | |
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663 | |||
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-21 | Merge pull request #67426 from MrBlockers/blurry-texture-preview | Clay John | |
Make texture preview filter setting content aware | |||
2022-10-21 | Merge pull request #67314 from anvilfolk/quote-fix | Max Hilbrunner | |
Fix single-quotes incorrectly escaped when dragging into script editor | |||
2022-10-20 | Make texture preview and picker use mipmap filter | MrBlockers | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-19 | Merge pull request #66940 from aaronfranke/doc-get-tr-aabb | Max Hilbrunner | |
Remove the global space `get_transformed_aabb` helper method | |||
2022-10-19 | Merge pull request #67543 from clayjohn/PLU-default | Max Hilbrunner | |
Use CameraAttributesPractical in the editor default environment | |||
2022-10-18 | Use CameraAttributesPractical in the editor default environment | clayjohn | |
This avoids forcing DoF in the editor when physical light units are enabled | |||
2022-10-18 | Remove the global space `get_transformed_aabb` helper method | Aaron Franke | |
2022-10-17 | Fix single-quotes incorrectly escaped when dragging into script editor | João Martins | |
2022-10-17 | Merge pull request #64277 from KoBeWi/script_editor🧹🧹 | Rémi Verschelde | |
Reorganize script editor menu | |||
2022-10-17 | Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process | Rémi Verschelde | |
Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS` | |||
2022-10-15 | Fix case where mutex is never unlocked | Marc Gilleron | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-15 | Separate Line and CurveLinear icons | kobewi | |
2022-10-14 | Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS | Ricardo Buring | |
Fixes crashes in the editor with threaded physics (when dragging a scene into the viewport or when snapping a node to the floor). | |||
2022-10-14 | Reorganize script editor menu | kobewi | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-14 | Redraw 2D viewport when scene changes | kobewi | |
2022-10-13 | Optimize Convex Collision | Juan Linietsky | |
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance. | |||
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-13 | Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵ | Eric M | |
consistency. | |||
2022-10-13 | Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts | Rémi Verschelde | |
Fix zoom in/out keyboard shortcuts not working | |||
2022-10-11 | Fix source sort not saving in TileMap editor | kobewi | |
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting | Rémi Verschelde | |
Add a project setting to make the root viewport transparent | |||
2022-10-10 | Merge pull request #67183 from akien-mga/gcc-warnings-cleanup | Rémi Verschelde | |
SCons: Cleanup GCC warnings configuration | |||
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Remove default shortcut for Preview Canvas Scale | kobewi | |
2022-10-10 | Merge pull request #65942 from SaracenOne/animation_change_callback_fix | Rémi Verschelde | |
Fix animation change callbacks | |||
2022-10-10 | Merge pull request #67178 from ↵ | Rémi Verschelde | |
TokageItLab/add-signal-animation_selected-APEditer Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation | |||
2022-10-10 | Add animation_selected signal to AnimationPlayerEditor | Silc Renew | |
2022-10-10 | Fix crashing when editing the `TileSet` field | Kongfa Waroros | |
2022-10-09 | Remove unused func definition in BoneMapEditor | Silc Renew | |
2022-10-09 | Add a project setting to make the root viewport transparent | Hugo Locurcio | |
This allows recording videos with a transparent background without having to create a script. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file | Rémi Verschelde | |
Split `action_map_editor` file into one file per class it contained. | |||
2022-10-06 | Split `action_map_editor` file into one file per class it contained. | Eric M | |
* ActionMapEditor * EventListenerLineEdit * InputEventConfigurationDialog | |||
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-05 | Add multi caret support to Editor | Paulb23 | |
2022-10-05 | Merge pull request #66770 from EricEzaM/search-by-event | Rémi Verschelde | |
Add searching by event in Editor Settings shortcuts and Project Settings input map. | |||
2022-10-05 | Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation | Rémi Verschelde | |
Disconnect TileSet from source editor if no sources | |||
2022-10-05 | Merge pull request #66300 from KoBeWi/📝🧭 | Rémi Verschelde | |
Split script navigation state and edit state | |||
2022-10-04 | Disconnect TileSet from source editor if no sources | kobewi | |
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving |