Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-30 | Merge pull request #63679 from PrecisionRender/master | Rémi Verschelde | |
Fix `ShapeCast3D` creating runtime shape in editor | |||
2022-07-30 | Fix `ShapeCast3D` creating runtime shape in editor | PrecisionRender | |
2022-07-29 | Fix font preview plugin not using editor scale. | bruvzg | |
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Merge pull request #62629 from linkpy/master | Rémi Verschelde | |
Make the alternative tile control correctly handle right-click dragging. | |||
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-29 | Make the alternative tile control correctly handle right-click dragging. | Estelle Linkpy Reid | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Merge pull request #58361 from V-Sekai/tileset_editor_selection | Rémi Verschelde | |
Fix tileset editor visiblity and selection context | |||
2022-07-28 | Merge pull request #62350 from Valeryn4/fix_animation_state_machine | Rémi Verschelde | |
Validate AnimationNode name in AnimationStateMachine | |||
2022-07-28 | Validate AnimationNode name in AnimationStateMachine | Valerii | |
Fixes #60959. | |||
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63558 from TokageItLab/skel-validator | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-28 | Make BoneMapper validation stricter | Silc 'Tokage' Renew | |
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-27 | Merge pull request #62888 from ↵ | Hugo Locurcio | |
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview | |||
2022-07-26 | Merge pull request #63496 from groud/fix_tile_set_not_saving | Rémi Verschelde | |
Fix TileSet not loading correctly when embedded in a scene | |||
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-25 | Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix | Rémi Verschelde | |
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-23 | Merge pull request #63265 from reduz/stream-bpm-support | Rémi Verschelde | |
Implement BPM support in AudioStream files. | |||
2022-07-23 | Fix clearing errors indication in the shader editor | Yuri Rubinsky | |
2022-07-23 | Fix some errors after shader preprocessor PR | Yuri Rubinsky | |
2022-07-23 | Implement BPM support | reduz | |
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. | |||
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde | |
2022-07-22 | Merge pull request #62581 from Guh-Feng/Color-Picker-Update | Rémi Verschelde | |
2022-07-22 | Clean up Shader Preprocessor | reduz | |
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. |