Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-08 | Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing | Rémi Verschelde | |
2022-07-08 | Merge pull request #62075 from Vitika9/gsoc-colorpicker | Rémi Verschelde | |
2022-07-07 | Fix regressions from Font refactor | bruvzg | |
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font. | |||
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-06 | ColorPicker Refactor | Vitika9 | |
2022-07-06 | Merge pull request #62713 from YuriSizov/docs-scripting-annotations | Rémi Verschelde | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-05 | [Node3DEditorViewport] Add correct margin for rotation control and fps label. | Guilherme Felipe | |
2022-07-05 | Show the transform operation numbers in 2D | kobewi | |
2022-07-04 | Add support for documenting built-in annotations | Yuri Sizov | |
2022-07-04 | Use autowrap in the curve editor. | bruvzg | |
2022-07-04 | Merge pull request #62681 from Jummit/keep-perspective-menu | Rémi Verschelde | |
Keep Perspective menu open after selecting an option | |||
2022-07-03 | Keep Perspective menu open on selection | Jummit | |
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving. | |||
2022-07-03 | Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi | Rémi Verschelde | |
2022-07-02 | Fix 3D editor gizmos appearing in GI following default GI mode change | Hugo Locurcio | |
2022-07-02 | Make asset library's column count dynamic | python273 | |
2022-07-02 | Use antialiasing for line drawing in the AnimationTree editor | Hugo Locurcio | |
- Use EDSCALE where relevant to improve scaling on hiDPI displays. | |||
2022-07-02 | Merge pull request #61610 from ↵ | Rémi Verschelde | |
TokageItLab/importer-retarget-registered-gdhumanoid | |||
2022-07-01 | Stretch image on resize in asset description dialog | Kirill | |
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-30 | Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage | Rémi Verschelde | |
Mention mipmap and memory usage in the texture editor preview | |||
2022-06-30 | Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available | Rémi Verschelde | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-29 | Merge pull request #62084 from smix8/path_debug_options_4.x | Rémi Verschelde | |
Add Path2D/3D debug options | |||
2022-06-29 | Mention mipmap and memory usage in the texture editor preview | Hugo Locurcio | |
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI. | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-23 | Fix crash when drawing invalid tiles | kobewi | |
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | Add missing TTR in dialog title | Haoyu Qiu | |
2022-06-22 | Remake resource thread safety and API | reduz | |
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533 | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Add Path2D/3D debug options | smix8 | |
Add Path2D/3D debug options. | |||
2022-06-20 | Merge pull request #61459 from reduz/new-shader-editor | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio | |
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor. | |||
2022-06-17 | Add missing new function parameter. | Trevor Davenport | |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Use new inspector button style in InputEvent editor | FireForge | |
2022-06-14 | Improve TileMap editor layer selection button | FireForge | |
2022-06-14 | [macOS] Fix high-precision scrolling direction in the canvas editor zoom. | bruvzg | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-12 | Fixed missing call to AnimationTrackEditor::make_insert_queue | Andreas Raddau | |
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky | |
2022-06-10 | Merge pull request #59776 from fire-forge/more-round | Rémi Verschelde | |
2022-06-10 | Distinguish Length function name to Length2D/3D/4D in visual shaders | Yuri Rubinsky | |