Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-15 | Increase the width of the "Connections to method" dialog | Hugo Locurcio | |
This closes #36245. | |||
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | |
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde | |
Added 'Replace in files' functionality to text editors | |||
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky | |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński | |
Fixes issue #31146 | |||
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-11 | Fix problems with concave shapes in the TileSet editor | Michael Alexsander | |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-11 | Merge pull request #36086 from KoBeWi/TOOL_MOVE_move | Rémi Verschelde | |
Allow to use arrow keys with TOOL_MOVE | |||
2020-02-11 | Fix selectable locked items | Tomasz Chabora | |
2020-02-10 | Allow to use arrow keys with TOOL_MOVE | Tomasz Chabora | |
2020-02-10 | Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f | Rémi Verschelde | |
Remove AnimationTreePlayer node | |||
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-10 | Fixes a crash in the 2D editor | Gilles Roudière | |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-02-10 | Merge pull request #35704 from KoBeWi/free_the_nodes | Rémi Verschelde | |
Include locked nodes on selection list | |||
2020-02-10 | Include locked nodes on selection list | Tomasz Chabora | |
2020-02-10 | Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut | Rémi Verschelde | |
Make Ctrl+F focus the editor asset library's search field | |||
2020-02-10 | Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape | Rémi Verschelde | |
Re-add a way to generate a single convex shape from the editor | |||
2020-02-10 | Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile | Rémi Verschelde | |
Change the Pick Tile and Select default shortcuts in the TileMap editor | |||
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. | |||
2020-02-09 | Merge pull request #33451 from MCrafterzz/movementHandle | Rémi Verschelde | |
Added movement handles to 2D | |||
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde | |
Use a new approach to fix bone pose override not being reset when IK animation is stopped. | |||
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK ↵ | Eric Rybicki | |
animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628. | |||
2020-02-09 | Change the Pick Tile and Select default shortcuts in the TileMap editor | Hugo Locurcio | |
The new default keys were chosen to match common graphics editing software. A modifier is no longer required to use the Select tool, making it faster to use. This closes #34170. | |||
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde | |
Skeleton animates physical bones | |||
2020-02-09 | Fixed Skeleton Physical Bone generation | Andrea Catania | |
2020-02-08 | Update the zoom percentage when using Frame Selection in the 2D editor | Hugo Locurcio | |
This closes #36019. | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Changed transformation handles y arrow to match positive y | MCrafterzz | |