Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-16 | Merge pull request #14630 from willnationsdev/script-editor-create-api | Rémi Verschelde | |
Add API for ScriptEditor to open ScriptCreateDialog | |||
2017-12-16 | Merge pull request #14623 from volzhs/mesh-menu-theme | Rémi Verschelde | |
Fix theme for Mesh menu | |||
2017-12-16 | Merge pull request #14649 from MattUV/fix-indentation | Rémi Verschelde | |
Modifies text indentation behaviour | |||
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-13 | Added open_script_create_dialog func | Will Nations | |
2017-12-13 | TileMapEditor: Fix tile placement. | Andreas Haas | |
Fixes #14625 | |||
2017-12-13 | Fix theme for Mesh menu | volzhs | |
2017-12-13 | Merge pull request #14596 from Noshyaar/pr | Rémi Verschelde | |
Enhance undoredo action name, TTR, cleanup | |||
2017-12-12 | Fixed Tileset editor button having the wrong text and not being translatable. | Michael Alexsander Silva Dias | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-12 | Change statable to multistate, remove extra separator | Poommetee Ketson | |
2017-12-11 | Fixed #14503 | Dmitry Koteroff | |
2017-12-10 | Merge pull request #11510 from AndreaCatania/skel | Rémi Verschelde | |
Added skeleton x-ray | |||
2017-12-10 | Implemented skeleton visibility | AndreaCatania | |
Removed code visibility code from popup menu | |||
2017-12-10 | Merge pull request #14480 from volzhs/startup-error | Rémi Verschelde | |
Fix get_edited_scene_root error at starting editor | |||
2017-12-10 | Fix get_edited_scene_root error at starting editor | volzhs | |
2017-12-09 | Project Manager: Fix Templates search signal connection. | Andreas Haas | |
Fixes #13921 | |||
2017-12-09 | Merge pull request #14448 from groud/fix_checkboxes_update | Rémi Verschelde | |
Fixes the checkboxes update in canvas item editor | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13166 from Krakean/change_addrootifnone_v2 | Rémi Verschelde | |
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2) | |||
2017-12-09 | Fixes the checkboxes update | Gilles Roudiere | |
2017-12-08 | Modify shortcuts and menus to fold/unfold code | MattUV | |
Fix #13180 As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()). The new default shortcut is now Alt+F | |||
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-07 | Merge pull request #14332 from akien-mga/clang-format | Rémi Verschelde | |
Update style for clang-format 5.0.0, new min required version | |||
2017-12-07 | Add uppercase and lowercase to rightclickmenu in scripteditor | sersoong | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Add 'copy script path' to script editor plugin | sersoong | |
2017-12-07 | Merge pull request #13956 from poke1024/fix-poly2d-mode-change | Rémi Verschelde | |
Fixes Polygon2D wip mode closing when editing mode is changed | |||
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-12-05 | Moves the guides colors to editor settings | Gilles Roudiere | |
2017-12-05 | Fix a little mistake in a setting name (rulers->guides) | Gilles Roudiere | |
2017-12-05 | Merge pull request #13959 from groud/editable_rulers_colors | Rémi Verschelde | |
Makes editable the guides color | |||
2017-12-04 | Script Editor: Use first non-whitespace comment delimiter. | Andreas Haas | |
As suggested by @neikeq in https://github.com/godotengine/godot/pull/13489#issuecomment-348690816 | |||
2017-12-04 | Merge pull request #13961 from groud/rulers_by_default | Juan Linietsky | |
Make rulers on by default | |||
2017-12-04 | Make rulers on by default | Gilles Roudiere | |
2017-12-04 | Fixes Polygon2D wip mode closing when editing mode is changed | Bernhard Liebl | |
2017-12-03 | Makes editable the rulers color | Gilles Roudiere | |
2017-12-02 | TileMap Fixes | Mariano Suligoy | |
2017-12-02 | Fix alignment for button preview_camera | Guilherme Felipe | |
2017-12-01 | Script Editor: Make comment delimiter language dependent. | Andreas Haas | |
2017-11-27 | Fix displacement for centered tilemaps | Matthias Hoelzl | |
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`. | |||
2017-11-27 | add "add point" and "select point" handles to polygon 2d editor | Bernhard Liebl | |
2017-11-26 | Focus on sprite animation list after adding a new one to allow renaming with f2 | bncastle | |
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again. | |||
2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | |
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |