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2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41795 from Hassan-A/tilemap-rotate-fixRémi Verschelde
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Fix tilemap tiles on horizontal/vertical flipsHaz
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-01Change Color HTML conversion from ARGB to RGBAAaron Franke
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
Adds automatic update for StyleBoxTexture > region_rect
2020-08-30Fix crash because of initialized EditorDebuggerPlugin fieldIgnacio Etcheverry
2020-08-29Adds automatic update for region_rectZak
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-27Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbarRémi Verschelde
Gives the theme editor a horizontal scrollbar
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26Gives the theme editor a horizontal scrollbarLunatoid
Fixes #34509 where the theme editor would push away the inspector if something like "hseperation" is really high. Now `set_enable_h_scroll` is true which fixes this.
2020-08-25Merge pull request #41085 from SekoiaTree/masterRémi Verschelde
Fixed node scaling arrows being wrong
2020-08-25Fixed node scaling arrows being wrongSekoiaTree
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-19Update POT generation to handle context and pluralsSkyJJ
2020-08-17Merge pull request #41280 from Calinou/editor-3d-add-invert-x-optionRémi Verschelde
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-15Merge pull request #41223 from javidcf/sprite_frames_editor_zoomRémi Verschelde
Added zoom functionality to sprite frames editor plugin
2020-08-15Add an editor setting to invert 3D pan/orbit on the X axisHugo Locurcio
This also makes the invert Y axis option apply to 3D panning. This closes #28082.
2020-08-14Added zoom functionality to sprite frames editor pluginJavier Dehesa
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14Made toolbar buttons in tile set editor flatJavier Dehesa
2020-08-05Make the SpriteFrames animation speed SpinBox take less vertical spaceHugo Locurcio
This makes it possible to display one more animation with the same vertical space.
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
2020-08-03Improve editor tooltips related to debuggingHugo Locurcio
Some option names have also been made longer as we can afford using more space to display them.
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky