Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky | |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | |
2020-09-10 | Remove breakpoints from editor settings | Paulb23 | |
2020-09-10 | Move safe line color into editor | Paulb23 | |
2020-09-10 | Move ConnectionGutter to editor code_editor | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |
2020-09-10 | Merge pull request #41795 from Hassan-A/tilemap-rotate-fix | Rémi Verschelde | |
Fix tilemap tile preview on horizontal/vertical flips. | |||
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41926 from Calinou/rename-shortcut-sentence-case | Rémi Verschelde | |
Rename ShortCut to Shortcut which is more grammatically correct | |||
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Fix build warning in visual_shader_editor | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky | |
2020-09-06 | Fix tilemap tiles on horizontal/vertical flips | Haz | |
2020-09-06 | Removes redundant code & fix documentation for VisualShaderNodeCustom | Yuri Roubinsky | |
2020-09-06 | Use flags instead TYPE_ enum in visual shaders editor | Yuri Roubinsky | |
2020-09-04 | Make PosVertex to Vertex slicing explicit. | Marcel Admiraal | |
2020-09-04 | Merge pull request #40996 from Calinou/improve-debug-editor-tooltips | Rémi Verschelde | |
Improve editor tooltips related to debugging | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41050 from Calinou/spriteframes-editor-compact | Rémi Verschelde | |
Make the SpriteFrames animation speed SpinBox take less vertical space | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-01 | Change Color HTML conversion from ARGB to RGBA | Aaron Franke | |
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec. | |||
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde | |
Adds automatic update for StyleBoxTexture > region_rect | |||
2020-08-30 | Fix crash because of initialized EditorDebuggerPlugin field | Ignacio Etcheverry | |
2020-08-29 | Adds automatic update for region_rect | Zak | |
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor. | |||
2020-08-27 | Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar | Rémi Verschelde | |
Gives the theme editor a horizontal scrollbar | |||
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-26 | Gives the theme editor a horizontal scrollbar | Lunatoid | |
Fixes #34509 where the theme editor would push away the inspector if something like "hseperation" is really high. Now `set_enable_h_scroll` is true which fixes this. | |||
2020-08-25 | Merge pull request #41085 from SekoiaTree/master | Rémi Verschelde | |
Fixed node scaling arrows being wrong | |||
2020-08-25 | Fixed node scaling arrows being wrong | SekoiaTree | |
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-08-17 | Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option | Rémi Verschelde | |
Add an editor setting to invert 3D pan/orbit on the X axis | |||
2020-08-15 | Merge pull request #41223 from javidcf/sprite_frames_editor_zoom | Rémi Verschelde | |
Added zoom functionality to sprite frames editor plugin | |||
2020-08-15 | Add an editor setting to invert 3D pan/orbit on the X axis | Hugo Locurcio | |
This also makes the invert Y axis option apply to 3D panning. This closes #28082. | |||
2020-08-14 | Added zoom functionality to sprite frames editor plugin | Javier Dehesa | |
Zoom buttons and mouse control added to spritesheet preview and animation frames pane. | |||
2020-08-14 | Made toolbar buttons in tile set editor flat | Javier Dehesa | |
2020-08-05 | Make the SpriteFrames animation speed SpinBox take less vertical space | Hugo Locurcio | |
This makes it possible to display one more animation with the same vertical space. | |||
2020-08-05 | Fix tile placement preview for rotated, skewed or scaled TileMaps | Maganty Rushyendra | |
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling. | |||
2020-08-03 | Improve editor tooltips related to debugging | Hugo Locurcio | |
Some option names have also been made longer as we can afford using more space to display them. | |||
2020-07-31 | Properly disambiguate unsaved scripts | Tomasz Chabora | |
2020-07-31 | Fix incorrect colors for member variables and numbers in visual shaders | Yuri Roubinsky | |