Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-19 | Fix vertical icons in container sizing | Markus Sauermann | |
2022-02-18 | Fixed issues with shortcut checking in 3d node editor | Eric M | |
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated. | |||
2022-02-17 | Use versioned URL for "Online Documentation" buttons in the editor | Hugo Locurcio | |
This also avoids a redirect, making the page appear to load faster. | |||
2022-02-16 | Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c | Rémi Verschelde | |
Convert _notification methods to switch - Chunk C | |||
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-16 | Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode | Rémi Verschelde | |
2022-02-16 | Merge pull request #58169 from ↵ | Rémi Verschelde | |
megalobyte/update-notificatin-if-to-switch-batch-B | |||
2022-02-16 | Update if == NOTIFICATION_* to switch statements to match coding style | megalobyte | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Automatically select source of the picked tile | kobewi | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant | Rémi Verschelde | |
2022-02-15 | Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom | Rémi Verschelde | |
2022-02-14 | Merge pull request #57306 from trollodel/remove_editornode_param | Rémi Verschelde | |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-14 | Merge pull request #57964 from mbrlabs/deselect | JFonS | |
Deselect nodes in the 3D editor when pressing ESC | |||
2022-02-14 | Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue | JFonS | |
Fix 3D editor axis drag lines precision issue | |||
2022-02-14 | Make duplicate animation prompt for new name | Haoyu Qiu | |
2022-02-14 | Only store `_edit_use_anchors_` metadata if value is not the default | Hugo Locurcio | |
The default value is assumed to be `false`, so this metadata only needs to be stored if the value is `true`. | |||
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Fix 3D Editor axis drag lines precision issue | Jean-Michel Bernard | |
2022-02-12 | Merge pull request #57994 from jmb462/polygon2d-handles | Rémi Verschelde | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-11 | Hide Polygon2D lines and handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Merge pull request #57984 from jmb462/collisionshape_handles | Rémi Verschelde | |
2022-02-11 | Merge pull request #57982 from trollodel/fix_disabled_visualscript | Rémi Verschelde | |
2022-02-11 | Fix editor compile error when VisualScript is disabled | trollodel | |
2022-02-11 | Hide CollisionShape2D handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-11 | Deselect nodes in the 3D editor when pressing ESC | Marcus Brummer | |
2022-02-11 | Merge pull request #57919 from mbrlabs/region-select-fixes | JFonS | |
Fixed issues with 3D region-select in the editor | |||
2022-02-11 | Fixed issues with 3D region-select in the editor | Marcus Brummer | |
2022-02-10 | Merge pull request #57902 from aaronfranke/canvas-editor-scale | Rémi Verschelde | |
2022-02-10 | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-02-10 | Merge pull request #57912 from rcorre/fix-blender | Rémi Verschelde | |
2022-02-10 | Fix texture file dropping in 2D editor | kobewi | |
2022-02-10 | Don't block input after cancelling transform. | Ryan Roden-Corrent | |
After starting an instant transform and cancelling it, the mouse was blocked because cancel_transform did not set _edit.instant back to false. This refactors all the cleanup into a separate function that both cancel_transform and commit_transform can call. Fixes #57868. | |||
2022-02-10 | Fix CanvasItemEditor scale editor not using the editor methods | Aaron Franke | |
2022-02-09 | Improved region-select in the 3D editor viewport | Marcus Brummer | |
2022-02-09 | Revert "Show the 3D transform gizmo in the center when otherwise offscreen" | Rémi Verschelde | |
This reverts commit 4234a72b256a95cc345dfa2289fe0a3b588631b6. There are some errors which are problematic to have in 4.0 alpha 2. The PR can be redone with fixes and merged again after the dev release. Fixes #57839. | |||
2022-02-09 | Add AudioStreamRandomizer, replacing AudioStreamRandomPitch | Ellen Poe | |
Add additional randomization options. | |||
2022-02-08 | Merge pull request #57627 from JFonS/occluder_improvements | Rémi Verschelde | |
2022-02-08 | Show the 3D transform gizmo in the center when otherwise offscreen | Aaron Franke | |
2022-02-08 | Improve rotation in the 3D transform gizmo | jfons | |
* Get rid of deadzones. * Make it easier to select rotation handles at very oblique angles. * Handle rotation for axes that are perpendicular to the camera. | |||
2022-02-08 | Fix navigation in 3D viewport | jfons | |
The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used. | |||
2022-02-08 | Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes | Rémi Verschelde | |
2022-02-08 | Merge pull request #56543 from rcorre/blendermotion-4.0 | Rémi Verschelde | |