Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-30 | Merge pull request #50014 from reduz/remove-immediate | Rémi Verschelde | |
Deprecate ImmediateGeometry | |||
2021-06-30 | Deprecate ImmediateGeometry | reduz | |
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again. | |||
2021-06-30 | Fix editor suffixes and degrees conversion | reduz | |
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. | |||
2021-06-29 | Tweak the 2D game camera override tooltips to match 3D | Hugo Locurcio | |
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde | |
Rename `is_a_parent_of()` to `is_ancestor_of()` | |||
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-28 | Merge pull request #49917 from groud/tree_disable_scroll | Rémi Verschelde | |
Allow disabling scrolling in Tree and implement horizontal scrolling | |||
2021-06-28 | Implement Tree's internal minimum width calculation | Gilles Roudière | |
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky | |
2021-06-24 | Use Ctrl + G to toggle the 3D editor grid visibility by default | Hugo Locurcio | |
The 2D editor grid toggle shortcut has been changed to use `KEY_MASK_CMD` for consistency. This means it will now use Cmd on macOS instead of Ctrl. | |||
2021-06-24 | Merge pull request #49650 from KoBeWi/FindReplaceCrash | Rémi Verschelde | |
Fix crash with FindReplaceBar | |||
2021-06-24 | Fix crash with FindReplaceBar | kobewi | |
2021-06-23 | Improve error message when there are no meshes to bake for 3D occlusion | Hugo Locurcio | |
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A | |
2021-06-21 | Merge pull request #49665 from Paulb23/code_edit_indent | Rémi Verschelde | |
Move indentation into CodeEdit | |||
2021-06-20 | Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ↵ | Yuri Sizov | |
editor | |||
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #48804 from EricEzaM/scripting-multi-error-support | Rémi Verschelde | |
Added support for scripts reporting multiple errors to ScriptTextEditor | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse | Rémi Verschelde | |
Allow selecting frames by holding down the mouse in SpriteFrames editor | |||
2021-06-17 | Allow setting the preview sun angle with numbers | Aaron Franke | |
2021-06-17 | Allow selecting frames by holding down the mouse in SpriteFrames editor | Hugo Locurcio | |
This complements the existing (Ctrl +) Shift + Left mouse button multiple frame (de)selection. | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | ThemeEditor: Fix text_submitted connections after #49258 | Rémi Verschelde | |
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz | |
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-17 | Merge pull request #49667 from Riteo/remove-grid-map-lock-view | Rémi Verschelde | |
Remove GridMap's "Lock View" option and a related method. | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-16 | Don't use the abbrevation "Sep." in UI text | Haoyu Qiu | |
2021-06-16 | Remove GridMap's "Lock View" option and a related method. | Riteo Siuga | |
Apparently this feature utilized a completely commented out 7+ years old method, effectively doing nothing. Since it was designed with a completely different editor design in mind it is pretty much incompatible and as such it's best to remove it for now. | |||
2021-06-15 | Merge pull request #49616 from BastiaanOlij/more_rename_transform | Rémi Verschelde | |
Adding some more missing renames for Transform3D and Quaternion | |||
2021-06-15 | Merge pull request #49003 from ↵ | Rémi Verschelde | |
Calinou/editor-freelook-fix-redrawing-when-not-moving Fix editor constantly redrawing when freelook is active with still camera | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-15 | Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode | Rémi Verschelde | |
Prevent accidental drags by adding drag distance threshold | |||
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-13 | Merge pull request #49227 from pycbouh/editor-theme-freeze-changes | Rémi Verschelde | |
Prevent `Theme` resource from emitting changes during bulk operations | |||
2021-06-13 | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde | |
2021-06-12 | Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility | Rémi Verschelde | |
Consistently prefix bound virtual methods with _ | |||
2021-06-12 | Fix game camera override tooltips being swapped | Hugo Locurcio | |
Previously, the wrong tooltip was shown. This also tweaks the tooltips' texts to be clearer and remove references to "game" (since Godot is used for more than just games). | |||
2021-06-12 | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky | |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |