Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-20 | Prevent multiple Controls moving inside container | Tomasz Chabora | |
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Fixed visual shader editor not clearing colour regions | Paulb23 | |
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-13 | Merge pull request #40297 from jiteshvm/texture-dialog-size | Rémi Verschelde | |
change minimum horizontal size from 200 to 240 | |||
2020-07-13 | Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl | Rémi Verschelde | |
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal | |||
2020-07-11 | change minimum horizontal size from 200 to 240 | Jitesh | |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵ | Michael Alexsander | |
their width/height equal | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-08 | Do not try to save internal scripts | Daniel Ting | |
Fixes #40175 | |||
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-05 | Merge pull request #40115 from Chaosus/vshader_fix_dialog | Yuri Roubinsky | |
Makes "Create shader node" dialog non-exclusive (visual shaders) | |||
2020-07-04 | Makes "Add new member" dialog non-exclusive for visual shaders | Yuri Roubinsky | |
2020-07-04 | Rewrite extracting animation name. | Stijn Hinlopen | |
2020-07-04 | Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master | Rémi Verschelde | |
Fix undo/redo for bone painting in Polygon2D UV Editor | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Provide warning when using polygon shapes in `CollisionShape2D` node | Andrii Doroshenko (Xrayez) | |
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc. | |||
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove oversized margins in the AnimationTree editor | Michael Alexsander | |
2020-07-01 | Merge pull request #39076 from rileylyman/editor_tab_names | Rémi Verschelde | |
Implement filename disambiguation for scene tabs and script names | |||
2020-06-30 | Make "Close and save changes?" actually save | Daniel Ting | |
This fixes issue #39844, where the confirmation dialog when a user attempts to close an unsaved script did not actually save it even after clicking "Save." | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-29 | Merge pull request #39824 from mrushyendra/snap_point_polygon | Rémi Verschelde | |
Fix possible accidental duplication of Polygon2D start point | |||
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-26 | implement generic filename disambiguation | rileylyman | |
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor. | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |
2020-06-26 | Fix undo/redo for bone painting in Polygon2D UV Editor | Maganty Rushyendra | |
Fix to ensure that undo/redo works when painting bones in the Polygon2D UV editor. Previously, bone painting would continue silently in the background, because a mouse click signalling the end of an edit would not be appropriately dealt with. | |||
2020-06-25 | Fix accidental duplication of Polygon2D start point | Maganty Rushyendra | |
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels. | |||
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | CanvasItemEditor: Fix losing position for drag'n'dropped scenes | Rémi Verschelde | |
Fixes #26549. Supersedes #36309. | |||
2020-06-22 | Avoid errors when the editor camera is inside the focused object | Aaron Franke | |
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON | |||
2020-06-21 | Merge pull request #39592 from vorblen/master | Rémi Verschelde | |
Fix "Fully Axis-Locked" Freelook Navigation Scheme | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled |