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2021-08-12Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-12Cleanup and bind remaing methods in TextEditPaulb23
2021-08-12Rename readonly to editablePaulb23
2021-08-12Protect internal CodeEdit --> TextEdit APIPaulb23
2021-08-12Cleanup TextEdit selection methodsPaulb23
2021-08-12Expose and cleanup TextEdit line wrap APIPaulb23
2021-08-12Cleanup and rename caret operationsPaulb23
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
Also changed CapsuleMesh to make settings consistent between render and physics.
2021-08-11Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0Rémi Verschelde
[4.0] Implement editor grid performance improvements
2021-08-11Implement editor grid performance improvementsGordon MacPherson
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Merge pull request #47378 from aaronfranke/use-input-enumsRémi Verschelde
Use key enum instead of plain integers for input code
2021-08-11Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomedRémi Verschelde
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11Fix incorrect position of the created VisualShader nodes on zoomed graphYuri Roubinsky
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
2021-08-10Merge pull request #49417 from Bhu1-V/gsoc-cmd-pltRémi Verschelde
Command Palette For Godot
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
Move code for looking_at to Basis
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Added small offset to the content of nodes in VisualShaderYuri Roubinsky
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-07Merge pull request #51326 from ↵Rémi Verschelde
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07Removes const from set functions on the GizmosAndreaCatania
2021-08-06Minor visual improvements to the viewport rotation gizmo (again)Lightning_A
2021-08-05Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scalingRémi Verschelde
Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05Merge pull request #51215 from akien-mga/shortcut-rename-property-to-eventRémi Verschelde
Shortcut: Rename `shortcut` property to `event`
2021-08-05Merge pull request #51250 from ↵Rémi Verschelde
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the view rotation gizmo
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
2021-08-04Minor improvements to the view rotation gizmoLightning_A
2021-08-04Improve user communications in the theme editorYuri Sizov
2021-08-03Merge pull request #50454 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implemented initial DAP support
2021-08-03Merge pull request #51006 from foxydevloper/drag-drop-namingRémi Verschelde
Name nodes added when drag & dropping an image by `name_casing`
2021-08-03Merge pull request #51118 from SirQuartz/patch-39Rémi Verschelde
Make the "View" menu in the 3D viewport stay open when selecting a checkbox
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-03Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_startRémi Verschelde
Removes EmitParticle node from the start functions in visual shader
2021-08-03Fixed gizmo forced uniform scale and inconsistent rotationSilc 'Tokage' Renew
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
Makes dictionary instead of string for visual shader version
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02Merge pull request #51004 from groud/tilemap_layersRémi Verschelde
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-02Merge pull request #49783 from aaronfranke/real-editor-pluginsRémi Verschelde
Use real_t in editor plugins
2021-08-02Merge pull request #50430 from goostengine/ctrl-enter-commitRémi Verschelde
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02Implemented initial DAP supportEv1lbl0w
Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message
2021-08-01Use real_t in editor pluginsAaron Franke
Also use const more often and delete dead code in CanvasItemEditor
2021-08-01Move code for looking_at to BasisAaron Franke