Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Use new inspector button style in InputEvent editor | FireForge | |
2022-06-14 | Improve TileMap editor layer selection button | FireForge | |
2022-06-14 | [macOS] Fix high-precision scrolling direction in the canvas editor zoom. | bruvzg | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-12 | Fixed missing call to AnimationTrackEditor::make_insert_queue | Andreas Raddau | |
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky | |
2022-06-10 | Merge pull request #59776 from fire-forge/more-round | Rémi Verschelde | |
2022-06-10 | Distinguish Length function name to Length2D/3D/4D in visual shaders | Yuri Rubinsky | |
2022-06-09 | Increase AnimationPlayer position SpinBox to fit more decimals | Danny Chung | |
Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently. | |||
2022-06-08 | i18n: Misc fixes translation strings | Rémi Verschelde | |
Adds some translator comments to solve some questions raised on Weblate. | |||
2022-06-07 | Merge pull request #61784 from ↵ | Rémi Verschelde | |
Geometror/visualeditors_editorsettings_propagation Fix visual editor settings change propagation | |||
2022-06-07 | Merge pull request #61319 from JFonS/taa_wip | Rémi Verschelde | |
Initial TAA implementation | |||
2022-06-07 | Merge pull request #61779 from RechieKho/zoom_100_percent_error | Rémi Verschelde | |
Define zoom shortcut before using it | |||
2022-06-07 | Fix visual editor settings change propagation | Hendrik Brucker | |
2022-06-07 | Define zoom shortcut before using it | RechieKho | |
2022-06-07 | Merge pull request #61737 from LightningAA/fix-frac-typo | Rémi Verschelde | |
Fix typo "Frac" instead of "Fract" | |||
2022-06-07 | Initial TAA implementation | jfons | |
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations. | |||
2022-06-07 | Merge pull request #61767 from KoBeWi/tiling_speedrun | Rémi Verschelde | |
Add shortcuts to GenericTilePolygonEditor | |||
2022-06-07 | Merge pull request #61651 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Fix end handles being reversed in Path3DGizmo | |||
2022-06-07 | Add shortcuts to GenericTilePolygonEditor | kobewi | |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record | |
2022-06-05 | Enable nearest filtering in shrunk 3D viewport | kobewi | |
2022-06-05 | Fix inverted mouse wheel zoom in CanvasItemEditor #61716 | Andy Gainey | |
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out. | |||
2022-06-05 | Merge pull request #61696 from guilhermefelipecgs/fix_menus | Rémi Verschelde | |
Removes start/end states from menus | |||
2022-06-04 | Removes start/end states from menus | Guilherme Felipe de C. G. da Silva | |
2022-06-04 | Fix zoom in callback for CanvasItemEditor to use correct numeric sign | Andy Gainey | |
2022-06-04 | Merge pull request #61679 from fire-forge/tilemap-grid | Rémi Verschelde | |
Update viewport when toggling TileMap grid | |||
2022-06-04 | fix end handles being reversed in Path3DGizmo | Hayden Leete | |
2022-06-03 | Update viewport when toggling TileMap grid | FireForge | |
2022-06-03 | Fix state machine style | Guilherme Felipe de C. G. da Silva | |
2022-06-03 | Update half resolution immediately | kobewi | |
2022-06-02 | Merge pull request #61626 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Swap Path3DGizmo control points order | |||
2022-06-02 | Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug | JFonS | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | swap path_3d_editor_plugin control points order | Hayden Leete | |
2022-05-31 | Merge pull request #61455 from fire-forge/tab | Rémi Verschelde | |
Add color contrast to TabContainer backgrounds in the editor | |||
2022-05-31 | Merge pull request #61440 from vnen/gdscript-scene-unique-nodes | Rémi Verschelde | |
GDScript: Support `%` in shorthand for `get_node` | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Merge pull request #61505 from ArneStenkrona/script-drop-focus | Rémi Verschelde | |
Ensure focus when dropping to script editor | |||
2022-05-30 | Merge pull request #61488 from fire-forge/filter | Rémi Verschelde | |
2022-05-28 | Use consistent casing in editor filter/search bars | FireForge | |
2022-05-28 | Ensure focus when dropping to script editor | Arne Stenkrona | |
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465 | |||
2022-05-27 | Merge pull request #61264 from KoBeWi/zoom_reset_begone | Rémi Verschelde | |
Remove zoom_reset shortcut in 2D editor | |||
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-26 | Use "odd" style for TabContainers on base BG color | FireForge | |
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast | |||
2022-05-26 | Improve TextureRegionEditor | kobewi | |
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). |