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2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-15Use new inspector button style in InputEvent editorFireForge
2022-06-14Improve TileMap editor layer selection buttonFireForge
2022-06-14[macOS] Fix high-precision scrolling direction in the canvas editor zoom.bruvzg
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-12Fixed missing call to AnimationTrackEditor::make_insert_queueAndreas Raddau
2022-06-10Add terrain center bitGilles Roudière
2022-06-10Remove engine version from visual shaderYuri Rubinsky
2022-06-10Merge pull request #59776 from fire-forge/more-roundRémi Verschelde
2022-06-10Distinguish Length function name to Length2D/3D/4D in visual shadersYuri Rubinsky
2022-06-09Increase AnimationPlayer position SpinBox to fit more decimalsDanny Chung
Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently.
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-07Merge pull request #61784 from ↵Rémi Verschelde
Geometror/visualeditors_editorsettings_propagation Fix visual editor settings change propagation
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #61779 from RechieKho/zoom_100_percent_errorRémi Verschelde
Define zoom shortcut before using it
2022-06-07Fix visual editor settings change propagationHendrik Brucker
2022-06-07Define zoom shortcut before using itRechieKho
2022-06-07Merge pull request #61737 from LightningAA/fix-frac-typoRémi Verschelde
Fix typo "Frac" instead of "Fract"
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07Merge pull request #61767 from KoBeWi/tiling_speedrunRémi Verschelde
Add shortcuts to GenericTilePolygonEditor
2022-06-07Merge pull request #61651 from Haydoggo/path-editor-handle-swapRémi Verschelde
Fix end handles being reversed in Path3DGizmo
2022-06-07Add shortcuts to GenericTilePolygonEditorkobewi
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-05Enable nearest filtering in shrunk 3D viewportkobewi
2022-06-05Fix inverted mouse wheel zoom in CanvasItemEditor #61716Andy Gainey
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05Merge pull request #61696 from guilhermefelipecgs/fix_menusRémi Verschelde
Removes start/end states from menus
2022-06-04Removes start/end states from menusGuilherme Felipe de C. G. da Silva
2022-06-04Fix zoom in callback for CanvasItemEditor to use correct numeric signAndy Gainey
2022-06-04Merge pull request #61679 from fire-forge/tilemap-gridRémi Verschelde
Update viewport when toggling TileMap grid
2022-06-04fix end handles being reversed in Path3DGizmoHayden Leete
2022-06-03Update viewport when toggling TileMap gridFireForge
2022-06-03Fix state machine styleGuilherme Felipe de C. G. da Silva
2022-06-03Update half resolution immediatelykobewi
2022-06-02Merge pull request #61626 from Haydoggo/path-editor-handle-swapRémi Verschelde
Swap Path3DGizmo control points order
2022-06-02Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bugJFonS
2022-06-02Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmoJFonS
2022-06-02swap path_3d_editor_plugin control points orderHayden Leete
2022-05-31Merge pull request #61455 from fire-forge/tabRémi Verschelde
Add color contrast to TabContainer backgrounds in the editor
2022-05-31Merge pull request #61440 from vnen/gdscript-scene-unique-nodesRémi Verschelde
GDScript: Support `%` in shorthand for `get_node`
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Merge pull request #61505 from ArneStenkrona/script-drop-focusRémi Verschelde
Ensure focus when dropping to script editor
2022-05-30Merge pull request #61488 from fire-forge/filterRémi Verschelde
2022-05-28Use consistent casing in editor filter/search barsFireForge
2022-05-28Ensure focus when dropping to script editorArne Stenkrona
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465
2022-05-27Merge pull request #61264 from KoBeWi/zoom_reset_begoneRémi Verschelde
Remove zoom_reset shortcut in 2D editor
2022-05-27GDScript: Support `%` in shorthand for `get_node`George Marques
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name.
2022-05-26Use "odd" style for TabContainers on base BG colorFireForge
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26Improve TextureRegionEditorkobewi
2022-05-26Add a gizmo to visualize AudioStreamPlayer3D's audible radiusHugo Locurcio
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere).