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2020-01-19Merge pull request #35303 from timothyqiu/hidpi-anitreeplayerRémi Verschelde
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19Merge pull request #35273 from dankan1890/quick_fixRémi Verschelde
AssetLibrary layout fix
2020-01-19Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fixRémi Verschelde
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19Fixes AnimationTreePlayer editor on HiDPIHaoyu Qiu
* The minimum editor size * The position of buttons and status text
2020-01-18Clamp the editor scale to 1 when resetting zoom in the 2D editorHugo Locurcio
This closes #35294.
2020-01-18Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEditN0hbdy
Not having this causes the LineEdit to be deleted while still processing signals, which can cause a crash during focus changes. Fixes 35293
2020-01-18AssetLibrary when the download size is unknown:dankan1890
hidden progress bar added in the description the downloaded bytes Fixes #35267
2020-01-18Fix minimap updating in shader tabYuri Roubinsky
2020-01-17Mark alternate editor display modes as disabled in the GLES2 rendererHugo Locurcio
This partially addresses #27018.
2020-01-16Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-modeRémi Verschelde
Fix issue regarding rotating Canvas Items in editor
2020-01-16Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks listsandrycodestuffs
Tab characters were not rendered properly in the breakpoints and bookmarks lists of the script editor if the bookmarked line was a comment, resulting in unknown ASCII symbols “�”. Fixes #34046. Also changed formatting a bit to enclose the code in backticks (like in Markdown) instead of quotes. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-15Fixes AssetLib crash when JPG module is disabledHaoyu Qiu
JPG module is optional, so check it's existence before using.
2020-01-14Cleanup unnecessary code from before the scrollbar overlapping fixesMichael Alexsander
2020-01-14Merge pull request #34801 from Calinou/add-3d-viewport-crosshairRémi Verschelde
Add a crosshair to the 3D viewport
2020-01-14Fix issue regarding rotationPhischermen
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14Fix more scrollbar anchoringsMichael Alexsander
2020-01-13Fix more instances of overlapping scrollbarsMichael Alexsander
2020-01-13Add a crosshair to the 3D viewportHugo Locurcio
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background.
2020-01-13Animation editor: Set resource name when duplicatingRémi Verschelde
Fixes #25156.
2020-01-13Clamp the editor scale to 1 for 2D zoom operationsHugo Locurcio
Some people set the editor scale below 1 to fit more content on screen, even if their display doesn't have a particularly low DPI. This closes #35059.
2020-01-12Increase the size of the item list editor popupHugo Locurcio
This makes it easier to edit large amounts of items. This partially addresses https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12Fixes min size of various editor plugins on HiDPIHaoyu Qiu
* AnimationTree * AudioStream * ResourcePreloader * ShaderEditor * VisualShaderEditor
2020-01-10Merge pull request #34937 from YeldhamDev/scriptdiag_disable_loadRémi Verschelde
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10Fix TileSet editor's workspace size sometimes not changing correctly on ↵Michael Alexsander
region change
2020-01-09Add option to disable loading scripts in ScriptCreateDialogMichael Alexsander
2020-01-09Fixes TextureRegion editor drag handle for HiDPIHaoyu Qiu
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-08Merge pull request #34802 from xelivous/power-of-two-is-goodRémi Verschelde
Change the 2D editor's snap to 8x8 by default
2020-01-08Minor fixes for ScriptCreateDialogMichael Alexsander
2020-01-05Fixes scaled scrolling of TextureRegion editorHaoyu Qiu
2020-01-04Take the editor scale into account for 2D zoom operationsHugo Locurcio
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-03Change the 2D editor's snap to 8x8 by defaultxelivous
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-30Merge pull request #34695 from timothyqiu/show-in-file-systemRémi Verschelde
Checks script path before show in filesystem
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
Makes more editor strings translatable
2019-12-30Merge pull request #34613 from timothyqiu/edscale-againRémi Verschelde
Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30Makes more editor strings translatableHaoyu Qiu
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
2019-12-30Checks script path before show in filesystemHaoyu Qiu
2019-12-26Fixes Theme Editor minimum height on HiDPI monitorHaoyu Qiu
* Applies `EDSCALE` to the minimum size
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-22Merge pull request #34441 from KoBeWi/wrapping_things_upRémi Verschelde
Fix code editor not always centering to bookmarks
2019-12-21Makes more editor strings translatableHaoyu Qiu
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors
2019-12-19Merge pull request #34445 from JFonS/fix_13364Rémi Verschelde
Fix selection on 3D viewport with half resolution
2019-12-19Fix selection on 3D viewport with half resolutionJFonS
2019-12-19Merge pull request #34437 from Chaosus/fix_toggle_scripts4Rémi Verschelde
Fix ScriptTextEditor encapsulation
2019-12-19Fix ScriptTextEditor encapsulationYuri Roubinsky
2019-12-19Fixes Curve Editor marginHaoyu Qiu
2019-12-18Fix code editor not always centering to bookmarksTomasz Chabora