Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-13 | Merge pull request #56253 from PucklaMotzer09/tile_editor_select | Rémi Verschelde | |
2022-01-12 | Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles | Rémi Verschelde | |
2022-01-12 | Merge pull request #56492 from akien-mga/remove-author-docstrings | Rémi Verschelde | |
2022-01-12 | Fix secondary handles in editor gizmos | jfons | |
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods. Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos. | |||
2022-01-12 | Merge pull request #56713 from Chaosus/vs_sampler_connection | Yuri Roubinsky | |
Auto-set a port source for texture nodes created by dragged connection | |||
2022-01-12 | Auto-set a port source for texture nodes created by dragged connection | Yuri Roubinsky | |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky | |
2022-01-12 | Merge pull request #53185 from KoBeWi/viewing_pan | Rémi Verschelde | |
2022-01-12 | Merge pull request #56696 from AnilBK/use-init-lists | Rémi Verschelde | |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-11 | Unify panning in sub-editors and make it configurable | kobewi | |
2022-01-10 | Merge pull request #55456 from KoBeWi/break_all_the_things | Rémi Verschelde | |
2022-01-08 | Use fill() to fill an entire image instead of setting pixels individually. | Anilforextra | |
2022-01-07 | Rename TextureRect.expand to ignore_texture_size | kobewi | |
2022-01-07 | Merge pull request #55352 from YeldhamDev/text_widget_undo | Rémi Verschelde | |
2022-01-07 | A small visual shader editor refactoring | Yuri Roubinsky | |
2022-01-07 | Merge pull request #56367 from ↵ | Rémi Verschelde | |
Calinou/bakedlightmap-print-time-request-attention | |||
2022-01-07 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics | |||
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-05 | Merge pull request #55293 from LlamaLad7/master | Rémi Verschelde | |
2022-01-05 | Merge pull request #53684 from TokageItLab/orthogonal-mode | Rémi Verschelde | |
2022-01-05 | Fix names of scenes dropped onto viewport | kobewi | |
2022-01-05 | Merge pull request #56483 from vnen/gdscript-warning-annotation | Rémi Verschelde | |
Add annotation to ignore warnings | |||
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-04 | Merge pull request #56362 from V-Sekai/preview_node_sanitize | Rémi Verschelde | |
Clean preview node of all nodes which are not derived from VisualInstances | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Remove action to ignore warning in the script editor | George Marques | |
The way to ignore warnings changed so this isn't valid anymore. | |||
2022-01-04 | Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #56444 from ↵ | Rémi Verschelde | |
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom | |||
2022-01-03 | Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts | Rémi Verschelde | |
Make the theme editor correctly stop updating after it was hidden | |||
2022-01-03 | Merge pull request #56153 from Chaosus/shader_uniform_limit_warning | Rémi Verschelde | |
Add a shader warning when the uniform buffer limit is exceeded | |||
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | |
2022-01-03 | Merge pull request #55312 from YeldhamDev/theme_editor_undo | Rémi Verschelde | |
2022-01-02 | Scale freelook sensitivity with zoom in the 3D editor | Hugo Locurcio | |
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning. | |||
2022-01-02 | Correctly show and hide tile set editor panel | PucklaMotzer09 | |
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-31 | Print time taken and request attention when lightmaps are done baking | Hugo Locurcio | |
Since lightmap baking can take a very long time, printing the time spent can be useful for users tweaking the lightmap settings to optimize bake times. Completing lightmap baking will also request attention, which is useful if you're doing something else while waiting for lightmaps to bake. | |||
2021-12-30 | Clean preview_node of all none VisualInstances | SaracenOne | |
2021-12-30 | Add undo/redo capabilities to the text control plugin | Michael Alexsander | |
2021-12-30 | Add undo/redo capabilities to the theme editor | Michael Alexsander | |
2021-12-29 | Make the theme editor correctly stop updating after it was hidden | Yuri Sizov | |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | |||
2021-12-26 | Correctly deselect properties of TileDataCollisionEditor | PucklaMotzer09 | |
2021-12-25 | Fix some gizmo behavior to make more consistent | Silc 'Tokage' Renew | |
2021-12-21 | Editor: Resolve being able to move control nodes in containers using arrow keys | LlamaLad7 | |
Fixes #55260 | |||
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-20 | Fix wrong ColorPicker shape with GradientEdit | jmb462 | |
2021-12-18 | Merge pull request #56041 from Zylann/null_checks2 | Rémi Verschelde | |
Fix crash if font fails loading when generating a preview |