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2022-01-13Merge pull request #56253 from PucklaMotzer09/tile_editor_selectRémi Verschelde
2022-01-12Merge pull request #56692 from JFonS/fix_gizmo_secondary_handlesRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Fix secondary handles in editor gizmosjfons
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods. Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12Merge pull request #56713 from Chaosus/vs_sampler_connectionYuri Roubinsky
Auto-set a port source for texture nodes created by dragged connection
2022-01-12Auto-set a port source for texture nodes created by dragged connectionYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #53185 from KoBeWi/viewing_panRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Unify panning in sub-editors and make it configurablekobewi
2022-01-10Merge pull request #55456 from KoBeWi/break_all_the_thingsRémi Verschelde
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Merge pull request #55352 from YeldhamDev/text_widget_undoRémi Verschelde
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-07Merge pull request #56367 from ↵Rémi Verschelde
Calinou/bakedlightmap-print-time-request-attention
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-05Merge pull request #55293 from LlamaLad7/masterRémi Verschelde
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-05Fix names of scenes dropped onto viewportkobewi
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
2022-01-04Merge pull request #56362 from V-Sekai/preview_node_sanitizeRémi Verschelde
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Remove action to ignore warning in the script editorGeorge Marques
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hideRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #56444 from ↵Rémi Verschelde
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-02Scale freelook sensitivity with zoom in the 3D editorHugo Locurcio
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.
2022-01-02Correctly show and hide tile set editor panelPucklaMotzer09
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-31Print time taken and request attention when lightmaps are done bakingHugo Locurcio
Since lightmap baking can take a very long time, printing the time spent can be useful for users tweaking the lightmap settings to optimize bake times. Completing lightmap baking will also request attention, which is useful if you're doing something else while waiting for lightmaps to bake.
2021-12-30Clean preview_node of all none VisualInstancesSaracenOne
2021-12-30Add undo/redo capabilities to the text control pluginMichael Alexsander
2021-12-30Add undo/redo capabilities to the theme editorMichael Alexsander
2021-12-29Make the theme editor correctly stop updating after it was hiddenYuri Sizov
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
2021-12-26Correctly deselect properties of TileDataCollisionEditorPucklaMotzer09
2021-12-25Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew
2021-12-21Editor: Resolve being able to move control nodes in containers using arrow keysLlamaLad7
Fixes #55260
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-20Fix wrong ColorPicker shape with GradientEditjmb462
2021-12-18Merge pull request #56041 from Zylann/null_checks2Rémi Verschelde
Fix crash if font fails loading when generating a preview