Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-30 | Right-clicking with copied tiles cancels it | Fazil Babu | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. | |||
2021-11-24 | Show scene when showing built-in script file | kobewi | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Move container warning to the toaster | kobewi | |
2021-11-23 | Merge pull request #42447 from aaronfranke/gitignore-create | Rémi Verschelde | |
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-21 | Fix Theme Editor crash when clicking the element picker | Haoyu Qiu | |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. | |||
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | |
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-11-15 | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | |
2021-11-12 | Allow creating .gitignore and .gitattributes when creating a new project | Aaron Franke | |
Also allow creating these files later, and also allow disabling creating the default environment in editor settings. | |||
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-10 | Swap rest pose actions in the Skeleton2D editor | Hugo Locurcio | |
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior. | |||
2021-11-10 | Merge pull request #54745 from KoBeWi/find_in_scenes | Rémi Verschelde | |
2021-11-10 | Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Fix EditorInspectorPlugin virtual bindings and add parse_group callback | Yuri Sizov | |
2021-11-09 | Merge pull request #54662 from KoBeWi/now_with_reloading | Rémi Verschelde | |
Properly reload built-in tool scripts | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Properly reload built-in tool scripts | kobewi | |
2021-11-09 | Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals | Rémi Verschelde | |
Display 2 decimals instead of 1 in editor frametime labels | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Display 2 decimals instead of 1 in editor frametime labels | Hugo Locurcio | |
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. | |||
2021-11-09 | Merge pull request #54788 from rcorre/orbit_clamp | Rémi Verschelde | |
2021-11-09 | Clamp rotation for up/down orbiting shortcuts. | Ryan Roden-Corrent | |
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. | |||
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Improve Add Node Here popup | kobewi | |
2021-11-08 | Properly handle scenes in Find in Files | kobewi | |
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-07 | Fix preview sun and environment names | kobewi | |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-05 | Fix previews sometimes displaying wrong/blank image | Brian Semrau | |
2021-11-05 | Merge pull request #54599 from Chaosus/vs_particles_2d_emitters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. |