Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Added small offset to the content of nodes in VisualShader | Yuri Roubinsky | |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-07 | Merge pull request #51326 from ↵ | Rémi Verschelde | |
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the viewport rotation gizmo (again) | |||
2021-08-07 | Removes const from set functions on the Gizmos | AndreaCatania | |
2021-08-06 | Minor visual improvements to the viewport rotation gizmo (again) | Lightning_A | |
2021-08-05 | Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling | Rémi Verschelde | |
Fixed gizmo forced implicit normalization and inconsistent rotation | |||
2021-08-05 | Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event | Rémi Verschelde | |
Shortcut: Rename `shortcut` property to `event` | |||
2021-08-05 | Merge pull request #51250 from ↵ | Rémi Verschelde | |
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the view rotation gizmo | |||
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde | |
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check. | |||
2021-08-04 | Minor improvements to the view rotation gizmo | Lightning_A | |
2021-08-04 | Improve user communications in the theme editor | Yuri Sizov | |
2021-08-03 | Merge pull request #50454 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implemented initial DAP support | |||
2021-08-03 | Merge pull request #51006 from foxydevloper/drag-drop-naming | Rémi Verschelde | |
Name nodes added when drag & dropping an image by `name_casing` | |||
2021-08-03 | Merge pull request #51118 from SirQuartz/patch-39 | Rémi Verschelde | |
Make the "View" menu in the 3D viewport stay open when selecting a checkbox | |||
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky | |
2021-08-03 | Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start | Rémi Verschelde | |
Removes EmitParticle node from the start functions in visual shader | |||
2021-08-03 | Fixed gizmo forced uniform scale and inconsistent rotation | Silc 'Tokage' Renew | |
2021-08-02 | Merge pull request #51144 from Chaosus/vs_version | Yuri Roubinsky | |
Makes dictionary instead of string for visual shader version | |||
2021-08-02 | Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion | Rémi Verschelde | |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky | |
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-08-02 | Merge pull request #51004 from groud/tilemap_layers | Rémi Verschelde | |
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead | |||
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-08-02 | Merge pull request #49783 from aaronfranke/real-editor-plugins | Rémi Verschelde | |
Use real_t in editor plugins | |||
2021-08-02 | Merge pull request #50430 from goostengine/ctrl-enter-commit | Rémi Verschelde | |
VCS: Allow to stage and commit all files with Ctrl + Enter | |||
2021-08-02 | Implemented initial DAP support | Ev1lbl0w | |
Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message | |||
2021-08-01 | Use real_t in editor plugins | Aaron Franke | |
Also use const more often and delete dead code in CanvasItemEditor | |||
2021-08-01 | Move code for looking_at to Basis | Aaron Franke | |
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-08-01 | Prevent warning spam to console when dragging a CanvasItem in container | Yuri Roubinsky | |
2021-07-31 | Make the "View" menu in 3D view toolbar stay open when selecting a checkbox | Nicholas Huelin | |
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this. | |||
2021-07-31 | Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in | Rémi Verschelde | |
Put multiple colons back into translated strings | |||
2021-07-31 | Put multiple colons back into translated strings | Yuri Sizov | |
2021-07-31 | Make action names translatable | Haoyu Qiu | |
2021-07-30 | Merge pull request #51041 from foxydevloper/new-resources-snake-case | Rémi Verschelde | |
Name new resource files with `snake_case` | |||
2021-07-30 | Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus | Rémi Verschelde | |
Highlight context menu items at the top of the 2D/3D viewports | |||
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-30 | Merge pull request #51011 from foxydevloper/drag-drop-root-default | Rémi Verschelde | |
2021-07-29 | Name new resource files with `snake_case` | foxydevloper | |
2021-07-29 | Make drag and drop into viewport add to root node by default | foxydevloper | |
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node. | |||
2021-07-29 | Name nodes added from drag & drop by `name_casing` | foxydevloper | |
2021-07-28 | Fix duplicate shortcut in TileMap Editor | Nicholas Huelin | |
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool. | |||
2021-07-28 | Improve the 2D editor ruler display | Hugo Locurcio | |
- Use the ° symbol instead of "deg" to reduce clutter. - Round the displayed lengths to only one decimal instead of two to further reduce clutter. - Don't make the `px` suffix localizable, as it isn't localizable anywhere else in the editor. |