Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-09 | Merge pull request #60873 from KoBeWi/ded | Rémi Verschelde | |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky | |
2022-05-08 | Remove unused code | kobewi | |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky | |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky | |
2022-05-06 | Changed signals of ItemList | Vitika9 | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Merge pull request #58024 from geowarin/master | Rémi Verschelde | |
use physical keys for numpad emulation in the editor | |||
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-04 | Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa | Hugo Locurcio | |
Use 4× MSAA for the Advanced Import Options 3D preview | |||
2022-05-04 | Handle AssetLib repository config error | Haoyu Qiu | |
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Fix state machine box selection | Guilherme Felipe de C. G. da Silva | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Improvements of state machine | Guilherme Felipe | |
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`. | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-01 | Change Place Random Tiles to an icon | kobewi | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-29 | Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations | Rémi Verschelde | |
Added button to add warning ignore annotations | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Added button to add warning ignore annotations | Igor Kordiukiewicz | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Add RayCast2D target_position editor handle | FireForge | |
2022-04-26 | Merge pull request #60395 from Geometror/editor-gradient-preview-plugin | Rémi Verschelde | |
2022-04-26 | Merge pull request #60008 from fire-forge/bitmap-preview | Rémi Verschelde | |
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-24 | Add an external link editor icon | Hugo Locurcio | |
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org> | |||
2022-04-24 | Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Add an inspector preview for BitMap | FireForge | |
2022-04-21 | Add gradient resource preview generator | Hendrik Brucker | |
2022-04-20 | Fix UndoRedo in Gradient editor | FireForge | |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Fix AnimationLibrary name validation | Haoyu Qiu | |
2022-04-18 | Implement global rest | Silc 'Tokage' Renew | |
2022-04-13 | Merge pull request #60030 from KoBeWi/pewport | Rémi Verschelde | |
2022-04-13 | Ensure gizmos are added to newly created Node3D-derivatives and silence ↵ | SaracenOne | |
error for attempting to create gizmos twice |