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2021-03-24Fixes ctrl-click function line centeringKyle
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used.
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-21Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-divisionRémi Verschelde
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21Tweak the 3D editor grid default to not go below subdivisions of 1 meterHugo Locurcio
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
2021-03-20Merge pull request #46740 from KoBeWi/🎵🎵🎵Rémi Verschelde
Fix audio player not resetting after wav finishes
2021-03-20Fix audio player not resetting after wav finisheskobewi
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-19Fixes TileMap editor copy bug.andybarcia
2021-03-16Fix AnimationTree editor crash when renaming nodeHaoyu Qiu
2021-03-15Reset ruler tool when switching tools with shortcutsDominik 'dreamsComeTrue' Jasiński
Fixes: #37056
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-13Fix Asset Library URL not updating after been changed in editor settingsjmb462
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977
2021-03-13Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifierRémi Verschelde
Fix hardcoded Maya style navigation pan key modifier (Fix #46973)
2021-03-13Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpiRémi Verschelde
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13Fix hardcoded Maya style navigation pan key modifierjmb462
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
2021-03-12Update viewport after Polygon2D deselectedmujpao
2021-03-12Scale zoom values in the SpriteFrames editor for hiDPI displaysHugo Locurcio
This closes #46836.
2021-03-09Merge pull request #46759 from qarmin/crashes_othersRémi Verschelde
Fix crashes when manipulating nodes in editor
2021-03-08Merge pull request #46771 from socket220/masterRémi Verschelde
pop-up usability enhancement for support-level button
2021-03-07mod: pop-up usability enhancement for support buttongatalskii
Now after choosing support level pop-up doesn't hide after each click
2021-03-07Make the pagination buttons wider in the asset library browserHugo Locurcio
This makes the page number buttons easier to click.
2021-03-07Fix crashes when manipulating nodes in editorRafał Mikrut
2021-03-06Merge pull request #46641 from KoBeWi/unsaved_foreverRémi Verschelde
Don't save unchanged script upon closing
2021-03-06Don't save unchanged script upon closingkobewi
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01Merge pull request #46544 from Chaosus/tilemap_signal_fixRémi Verschelde
Check before connecting `TileMapEditor::settings_changed`
2021-03-01Check before connecting `TileMapEditor::settings_changed`Yuri Roubinsky
2021-02-28Fix gizmo namesAndy Maloney
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-26Add outline to dragged guide textVedat Günel
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-23Apply minor visual enhancements to the Sun/Env PreviewMichael Alexsander
2021-02-22Add preview Sun and Environmentreduz
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-21Prevent selecting hidden nodes in 3D and Canvas Item editorshilfazer
2021-02-18Refactor Process Modereduz
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
Modernize atomics (and fix `volatile`)
2021-02-18Modernize atomicsPedro J. Estébanez
- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18Removed hardcoded shortcuts from /scene and converted to input actionsEric M
This removes hardcoded actions from things like LineEdit and TextEdit. Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18Reorganize Project Settingsreduz
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
2021-02-17Merge pull request #46105 from Calinou/assetlib-retry-button-only-failureRémi Verschelde
Only display the assetlib Retry button if the download failed
2021-02-17Only display the assetlib Retry button if the download failedHugo Locurcio
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-13Fix editor always redrawingreduz
-Only update rendering settings when project settings change -Fixes the update spinner (and editor rendering) updating all the time. -Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-12Merge pull request #45932 from goostengine/sprite-convert-compressedRémi Verschelde
Fix sprite editor conversion tools to handle compressed textures
2021-02-12Fix sprite editor conversion tools to handle compressed texturesAndrii Doroshenko (Xrayez)
2021-02-11Improve resource load cachereduz
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-10Removed _change_notifyreduz
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.