Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde | |
Prevents default values of VSNodeCustom from overriding by a script | |||
2021-04-23 | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | |
Refactor Edit Theme menu in Theme Editor | |||
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-18 | Refactor Edit Theme menu in Theme Editor | Yuri Sizov | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-16 | Merge pull request #47629 from ↵ | Rémi Verschelde | |
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors | |||
2021-04-15 | Merge pull request #47878 from clayjohn/rename-get_surface_material | Rémi Verschelde | |
Rename get_surface_material to get_surface_override_material | |||
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-04-14 | Merge pull request #47856 from ray90514/bug#47555 | Rémi Verschelde | |
Fix multi-selection doesn't correctly show in the inspector | |||
2021-04-13 | Fix multi-selection doesn't correctly show in the inspector | ray90514 | |
2021-04-12 | Prevents default values of VSNodeCustom from overriding by a script | Yuri Roubinsky | |
2021-04-12 | Merge pull request #47531 from fire/update-skeleton-display | Rémi Verschelde | |
Update Skeleton3D inspector Bone Transforms | |||
2021-04-11 | Fix 3D selection box size for Node3D | Haoyu Qiu | |
2021-04-10 | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | |
Add Various ColorPicker shapes | |||
2021-04-09 | Show a message when trying to zoom farther than the limit | Aaron Franke | |
2021-04-09 | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | |
Tweak frame time display in the editor | |||
2021-04-09 | Tweak frame time display in the editor | Hugo Locurcio | |
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | |||
2021-04-09 | Fixes Node3D rotation in select mode on macOS | Haoyu Qiu | |
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde | |
2021-04-05 | Merge pull request #47636 from qarmin/input | Rémi Verschelde | |
Fix crashes in *_input functions | |||
2021-04-05 | Merge pull request #47632 from Calinou/asset-search-autofocus | Rémi Verschelde | |
Automatically focus the Search field when displaying asset library | |||
2021-04-05 | Merge pull request #47408 from megalobyte/remove-float-recast | Rémi Verschelde | |
Use double when setting the default step size | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-05 | Automatically focus the Search field when displaying asset library | Hugo Locurcio | |
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search". | |||
2021-04-04 | Allow Center Selection to work without any selection in 2D/3D editors | Hugo Locurcio | |
When there is no selection, the camera will center around the world origin. This helps people get back to the world center if they haven't added any nodes yet. | |||
2021-04-04 | Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator | Rémi Verschelde | |
Fix few bugs in the context menu for Comment node in visual shaders | |||
2021-04-04 | Fix separator duplication in visual shader context menu | Yuri Roubinsky | |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | |
2021-04-04 | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | |
Added Comment node to Visual Shaders | |||
2021-04-04 | Fix typo in visual shader context menu | Yuri Roubinsky | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-31 | Use double when setting the default step size | megalobyte | |
Casting it as a float was causing issues with the progress bar | |||
2021-03-31 | Update Skeleton3D inspector Bone Transforms | K. S. Ernest (iFire) Lee | |
2021-03-31 | Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Fixes editor crash on closing | |||
2021-03-31 | Fixes editor crash on closing | AndreaCatania | |
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed. | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-24 | Fixes ctrl-click function line centering | Kyle | |
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used. | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-20 | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | |
Fix audio player not resetting after wav finishes | |||
2021-03-20 | Fix audio player not resetting after wav finishes | kobewi | |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-19 | Fixes TileMap editor copy bug. | andybarcia | |
2021-03-16 | Fix AnimationTree editor crash when renaming node | Haoyu Qiu | |