Age | Commit message (Collapse) | Author |
|
|
|
Removed most of the custom colors from the interface.
|
|
|
|
|
|
Implements set_margins_preset(...)
|
|
Bucket fill will now incrementally process the queue on preview mode
|
|
|
|
|
|
|
|
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
|
|
|
|
set_anchors_and_margins_preset(PRESET_WIDE)
|
|
Improved a lot of icons, and some style fixes
|
|
|
|
|
|
|
|
Visual tweaks.
|
|
Spatial scrolling update + better default inertia values
|
|
Box selection for MeshInstances and subscene nodes.
|
|
Updated icons
Updated some color
|
|
|
|
|
|
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
|
|
Drag and drop for meshes directly.
|
|
Fixed a lot of HiDPI metrics.
|
|
|
|
oribit...
|
|
|
|
|
|
objects in canvas editor.
|
|
snapping.
|
|
|
|
they were rotated).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
neglibile performance loss)
|
|
|
|
|
|
|
|
|
|
|
|
swapped up down shortcut for freelook (to fit unreal)
|
|
Fixed segfault on loading text editor theme
[ci skip]
|
|
|
|
The following keyboard shortcuts are now available:
-Bucket fill (G)
-Paint Tile (P)
-Transpose Tile (T)
Fixes #10918
|