Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-09 | Fixes TextureRegion editor drag handle for HiDPI | Haoyu Qiu | |
Before this fix, it's easy to miss the drag handle on a HiDPI monitor. | |||
2020-01-08 | Merge pull request #34802 from xelivous/power-of-two-is-good | Rémi Verschelde | |
Change the 2D editor's snap to 8x8 by default | |||
2020-01-08 | Minor fixes for ScriptCreateDialog | Michael Alexsander | |
2020-01-05 | Fixes scaled scrolling of TextureRegion editor | Haoyu Qiu | |
2020-01-04 | Take the editor scale into account for 2D zoom operations | Hugo Locurcio | |
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there. | |||
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | Change the 2D editor's snap to 8x8 by default | xelivous | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-30 | Merge pull request #34695 from timothyqiu/show-in-file-system | Rémi Verschelde | |
Checks script path before show in filesystem | |||
2019-12-30 | Merge pull request #34625 from timothyqiu/i18n | Rémi Verschelde | |
Makes more editor strings translatable | |||
2019-12-30 | Merge pull request #34613 from timothyqiu/edscale-again | Rémi Verschelde | |
Fixes Theme Editor minimum height on HiDPI monitor | |||
2019-12-30 | Makes more editor strings translatable | Haoyu Qiu | |
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text | |||
2019-12-30 | Checks script path before show in filesystem | Haoyu Qiu | |
2019-12-26 | Fixes Theme Editor minimum height on HiDPI monitor | Haoyu Qiu | |
* Applies `EDSCALE` to the minimum size | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-22 | Merge pull request #34441 from KoBeWi/wrapping_things_up | Rémi Verschelde | |
Fix code editor not always centering to bookmarks | |||
2019-12-21 | Makes more editor strings translatable | Haoyu Qiu | |
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors | |||
2019-12-19 | Merge pull request #34445 from JFonS/fix_13364 | Rémi Verschelde | |
Fix selection on 3D viewport with half resolution | |||
2019-12-19 | Fix selection on 3D viewport with half resolution | JFonS | |
2019-12-19 | Merge pull request #34437 from Chaosus/fix_toggle_scripts4 | Rémi Verschelde | |
Fix ScriptTextEditor encapsulation | |||
2019-12-19 | Fix ScriptTextEditor encapsulation | Yuri Roubinsky | |
2019-12-19 | Fixes Curve Editor margin | Haoyu Qiu | |
2019-12-18 | Fix code editor not always centering to bookmarks | Tomasz Chabora | |
2019-12-19 | Fix error log when selecting child of Containers | volzhs | |
2019-12-17 | Fix toggle scripts panel to allow using shortcut in other areas | Yuri Roubinsky | |
2019-12-17 | Prevent showing toggle scripts panel switch in shader editor | Yuri Roubinsky | |
2019-12-17 | Merge pull request #34364 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
Moves switch for show scripts panel from File menu to status bar | |||
2019-12-16 | Merge pull request #34377 from timothyqiu/i18n | Rémi Verschelde | |
Makes more strings in editor translatable | |||
2019-12-16 | Makes more strings in editor translatable | Haoyu Qiu | |
* File type names in file dialogs * Layout option names * Visual shader editor UI | |||
2019-12-16 | Center error icon vertically in AssetLib | Haoyu Qiu | |
2019-12-15 | Moves switch for show scripts panel from File menu to status bar | Yuri Roubinsky | |
2019-12-14 | Increase the TileSet and polygon UV editor zoom limits to 16× | Hugo Locurcio | |
This also changes the TileSet editor's minimum zoom to match other 2D editors. This closes #34346. | |||
2019-12-13 | Make more editor strings translatable | Haoyu Qiu | |
2019-12-13 | Merge pull request #34016 from ↵ | Rémi Verschelde | |
norton-corbett/hotfix/tileset-editor-point-grabbing Fix TileSet Editor polygon point grabbing | |||
2019-12-11 | Fix for #34186: "Center Selection" in 2D editor introduces graphic bias. | Hannah Crawford | |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-12-08 | Fix TilesetEditorContext separation snap. | dankan1890 | |
Fixes #34182 | |||
2019-12-06 | clear_meta when clearing guides with the ruler | Haoyu Qiu | |
2019-12-05 | changed set_meta to remove_meta in CLEAR_GUIDES menu option | simpuid | |
2019-12-05 | Fixes crash when clearing guides in empty scene | Haoyu Qiu | |
2019-12-01 | Fixed another point grabbing issue at lower zoom levels. | Norton Corbett | |
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue. | |||
2019-12-01 | Center Script Editor when jumping to bookmarks/breakpoints | Tomasz Chabora | |
2019-12-01 | Merge pull request #34022 from nekomatata/animation-player-stop-errors | Rémi Verschelde | |
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector | |||
2019-12-01 | Fixed errors in AnimationPlayerEditor when switching current_animation in ↵ | PouleyKetchoupp | |
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021 | |||
2019-12-01 | Take into account the current zoom level when grabbing polygon points in the ↵ | Norton Corbett | |
TileSet editor. The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point. Fixes https://github.com/godotengine/godot/issues/34001 | |||
2019-11-30 | Fixed error when creating physical skeleton | PouleyKetchoupp | |
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920 | |||
2019-11-28 | Don't cast item to Spatial when checking if it's locked | Aaron Franke | |
Not a necessary cast, and causes a crash any time it's not a Spatial. |