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2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-09Merge pull request #54649 from bruvzg/shadowsRémi Verschelde
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Improve Add Node Here popupkobewi
2021-11-07Fix preview sun and environment nameskobewi
2021-11-06Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Fix previews sometimes displaying wrong/blank imageBrian Semrau
2021-11-05Merge pull request #54599 from Chaosus/vs_particles_2d_emittersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Ignore external editor for built-in scriptskobewi
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-11-01Fix TileSet editor drag and drop not workingGilles Roudière
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31Add functions for getting name and font style from dynamic and bitmap fonts.bruvzg
Add font selection toolbar editor plugin.
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-29Implement missing TileMap brushes for terrainsGilles Roudière
2021-10-29Merge pull request #54388 from Chaosus/fix_orm_conversionYuri Roubinsky
2021-10-29Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Merge pull request #54342 from groud/remove_item_list_editorRémi Verschelde
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-10-28Remove node_hrcr hackkobewi
2021-10-27Improve appearance of the editor Debugger bottom panel menuHugo Locurcio
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance.
2021-10-26Merge pull request #54270 from JFonS/fix_selectionRémi Verschelde
2021-10-26Fix click selection in the editor 3D viewportjfons
2021-10-26Add focus font color to Button and derivativesYuri Sizov
2021-10-26Merge pull request #54073 from groud/terrains_for_procgenRémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25Ignore empty Font resources as theme override.bruvzg
Add range hint to font_size properties. Remove excessive `base_size` Font property.
2021-10-24Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjustRémi Verschelde
2021-10-23Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewportHugo Locurcio
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Allow updating TileMap cells using surrounding terrainsGilles Roudière
2021-10-20Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde
2021-10-20Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabsRémi Verschelde
2021-10-20Update view name after processing orbit view shortcutsHaoyu Qiu