Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-26 | Merge pull request #37287 from Chaosus/vs_sky | Yuri Roubinsky | |
Added sky shader mode to visual shaders | |||
2020-03-25 | Added sky shader mode to visual shaders | Yuri Roubinsky | |
2020-03-24 | Fixed IK rotation issue | Andrea Catania | |
2020-03-22 | Merge pull request #37179 from clayjohn/VULKAN-sky-shader | Rémi Verschelde | |
Implement Sky Shaders | |||
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-21 | Merge pull request #37161 from simpuid/positon-gizmo-fix | Rémi Verschelde | |
Fixes transform gizmo position when node has default transform | |||
2020-03-21 | Fixes transform gizmo position when node has default transform | simpuid | |
Changes made: * Added dirty bit for SpatialEditorSelectedItem's last_xform * SpatialEditorViewport checks that dirt bit too before skipping the selection | |||
2020-03-18 | Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | johan | |
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer. | |||
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-14 | Merge pull request #36970 from JFonS/fix_viewports_update | Rémi Verschelde | |
Update all editor viewports after settings changes | |||
2020-03-14 | Update all editor viewports after settings changes | JFonS | |
2020-03-12 | Merge pull request #36518 from Janglee123/no-underlined-keywords | Rémi Verschelde | |
Removed underlining of not clickable symbols | |||
2020-03-11 | Removed underlining for not clickable symbols | janglee | |
2020-03-10 | Fix rotation gizmo for empty Spatials | JFonS | |
The AABB for an empty Spatial has 0 size, since the stored and compared Transform was scaled by the AABB size, it would completely destroy the rotation information. If there is no rotation information, the gizmo doesn't update when the rotation changes. | |||
2020-03-10 | Merge pull request #36887 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Made snap relative work on rotation as well | |||
2020-03-10 | Fix "deploy with remote debug" editor option. | Fabio Alessandrelli | |
The line to update the option was missing (rendering it useless). Of course the only one I didn't know how to test was broken. | |||
2020-03-09 | Merge pull request #36751 from Faless/debugger/threads_and_profilers | Rémi Verschelde | |
ScriptDebugger refactor, threading, profilers. | |||
2020-03-09 | Made snap relative work on rotation as well | Marcus Elg | |
2020-03-09 | Merge pull request #36917 from volzhs/cancel-snap-setting | Rémi Verschelde | |
Update snap setting only with OK | |||
2020-03-09 | Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information | Rémi Verschelde | |
Fix the VIEW_INFORMATION checkbox not being selected (visually) | |||
2020-03-09 | Merge pull request #36920 from Faless/debugger/more_instances | Rémi Verschelde | |
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances | |||
2020-03-09 | Allow running/debugging up to 4 instances. | Fabio Alessandrelli | |
2020-03-08 | Add rotation widget to 3D viewport | jfons | |
2020-03-08 | Move Debug menu logic to DebuggerEditorPlugin | Fabio Alessandrelli | |
2020-03-09 | Update snap setting only with OK | volzhs | |
restore previous values with cancel | |||
2020-03-08 | Fix the VIEW_INFORMATION checkbox not being selected | Guilherme Felipe | |
Generated id of "Display Advanced..." was in conflict with "View Information" | |||
2020-03-08 | Threaded networking for editor debugger. | Fabio Alessandrelli | |
2020-03-05 | Signals: Don't pass default binds to EditorProperty property_changed | Rémi Verschelde | |
This was done by mistake in #36758, but it's not necessary and actual causes a bug. `property_changed` is only emitted via `emit_changed()`, which already has default values for `p_field` and `p_changing`. Also reverted to using `String` for now to be on the safe side, even if it's inconsistent with `emit_changed()`. I had only changed it partially in #36758 so it was inconsistent. It probably does make sense to port `EditorInspector` and related property editors to use `StringName` where relevant, but that's for a dedicated PR. Fixes #36799. | |||
2020-03-04 | Merge pull request #36739 from Calinou/improve-giprobe-editor-label | Rémi Verschelde | |
Improve the GIProbe editor contextual label | |||
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde | |
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way. | |||
2020-03-02 | Improve the GIProbe editor contextual label | Hugo Locurcio | |
- Change the label color depending on the estimated performance (green = fast, yellow = average, red = slow). - Use the Unicode multiplication symbol. - Make the label translatable. | |||
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-29 | Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors | Rémi Verschelde | |
Partial revert "Fix two signal errors" | |||
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | |
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity | |||
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde | |
Add a soft line length guideline to the script editor | |||
2020-02-27 | Merge pull request #36490 from Calinou/assetlib-error-version-compatibility | Rémi Verschelde | |
Mention version compatibility when there are no results in the assetlib | |||
2020-02-27 | Merge pull request #36333 from Calinou/decrease-script-editor-split-width | Rémi Verschelde | |
Decrease the script editor's default split width to 70 | |||
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde | |
Fix autocomplete and highlighting for new integer types | |||
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | |
+ renamed _on_nodes_delete to _delete_nodes | |||
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky | |
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke | |
Types include new integer types and others | |||
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio | |
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |