Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | Merge pull request #60507 from bruvzg/textmesh | Rémi Verschelde | |
Implement TextMesh. | |||
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Merge pull request #61068 from ↵ | Rémi Verschelde | |
Calinou/editor-gpuparticles3d-tweak-attractor-gizmo | |||
2022-05-16 | Merge pull request #61071 from timothyqiu/leading-stylebox | Rémi Verschelde | |
2022-05-16 | Fix crash when editing pinned StyleBox | Haoyu Qiu | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-16 | Use a different color for GPUParticlesAttractor3D editor gizmos | Hugo Locurcio | |
This makes attractor gizmos (orange) distinguishable from collision gizmos (blue). | |||
2022-05-13 | Merge pull request #60978 from fire-forge/shader-caps | Yuri Rubinsky | |
Capitalize AO, AA, UV, and UV2 in visual shader output ports | |||
2022-05-13 | Capitalize output port names in visual shader | FireForge | |
2022-05-13 | Implement TextMesh resource. | bruvzg | |
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results. | |||
2022-05-12 | Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes | Rémi Verschelde | |
2022-05-12 | Fix signal completion in GDScript editor | Yuri Rubinsky | |
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-05-11 | Fix ownership of nodes created by the MeshInstance3DEditorPlugin | SaracenOne | |
and Skeleton3DEditorPlugin when used on foreign nodes. Make gizmos visible upon creation rather than having to select them first. Make UV2 unwrapping and PhysicalBone creation properly subject to UndoRedo. | |||
2022-05-09 | Merge pull request #60873 from KoBeWi/ded | Rémi Verschelde | |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky | |
2022-05-08 | Remove unused code | kobewi | |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky | |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky | |
2022-05-06 | Changed signals of ItemList | Vitika9 | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Merge pull request #58024 from geowarin/master | Rémi Verschelde | |
use physical keys for numpad emulation in the editor | |||
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-04 | Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa | Hugo Locurcio | |
Use 4× MSAA for the Advanced Import Options 3D preview | |||
2022-05-04 | Handle AssetLib repository config error | Haoyu Qiu | |
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Fix state machine box selection | Guilherme Felipe de C. G. da Silva | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Improvements of state machine | Guilherme Felipe | |
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`. | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-01 | Change Place Random Tiles to an icon | kobewi | |
2022-04-30 | Improve the VisualShader/VisualScript editor UI | Hendrik Brucker | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-29 | Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations | Rémi Verschelde | |
Added button to add warning ignore annotations | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Added button to add warning ignore annotations | Igor Kordiukiewicz | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Add RayCast2D target_position editor handle | FireForge | |
2022-04-26 | Merge pull request #60395 from Geometror/editor-gradient-preview-plugin | Rémi Verschelde | |
2022-04-26 | Merge pull request #60008 from fire-forge/bitmap-preview | Rémi Verschelde | |
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |