Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | Fixes non-atomary action of dragging resources on visual shader graph | Yuri Roubinsky | |
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-20 | Merge pull request #48895 from JFonS/fix_viewport_rotation_control | Rémi Verschelde | |
Fix swapped front/rear directions in viewport rotation control. | |||
2021-05-20 | Fix swapped front/rear directions in viewport rotation control. | jfons | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48882 from aaronfranke/approx-use-double | Rémi Verschelde | |
Make is_equal_approx have explicit float and double versions | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-05-20 | Updates script list colors after theme is changed | Yuri Roubinsky | |
2021-05-19 | Prevents VisualShaderNodeComment from overlapping its content | Yuri Roubinsky | |
2021-05-18 | Fix crash when trying to save with no scenes and scripts open | Hugo Locurcio | |
This could occur when attempting to save project settings when no scenes or scripts are open (which is common in a brand new project). | |||
2021-05-18 | Merge pull request #37796 from Gogsi/master | Rémi Verschelde | |
Improve consistency in file order | |||
2021-05-18 | Change EditorFileSystem and ScriptEditor file sorting order to improve ↵ | Georgi Genkov | |
consistency. Fixes #37721. | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-16 | Merge pull request #48605 from sent44/scripteditor_get_codeedit | Rémi Verschelde | |
Add `get_base_editor` to `ScriptEditorBase` | |||
2021-05-15 | Add get_base_editor to ScriptEditorBase | sent44 | |
2021-05-13 | text-editor: fix Clicking warning doesn't center around line | llschuster | |
2021-05-12 | Add outlines and contrasting backgrounds to the editor UI elements | Yuri Sizov | |
2021-05-10 | Fix small issues with capitalization in the new TileMap editor | Michael Alexsander | |
2021-05-09 | Merge pull request #46808 from pycbouh/theme-editor-better-create-ui | Rémi Verschelde | |
Refactor Create Theme menu in Theme Editor | |||
2021-05-09 | Save the current script when pressing Ctrl + S if no scene is open | Hugo Locurcio | |
- Tweak the dialog messages to be more informative. - The "Saved N modified resources" dialog is not a warning per se, so make it more explicit. | |||
2021-05-09 | Refactor Create Theme menu in Theme Editor | Yuri Sizov | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Merge pull request #33577 from Calinou/highlight-control-flow-keywords | Rémi Verschelde | |
Highlight control flow keywords with a different color | |||
2021-05-06 | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | |
Improve the editor theme | |||
2021-05-05 | Save the current script when adding a new method via signal connection | Hugo Locurcio | |
This makes it possible for external editors to pick up the changes. Most modern editors should reload the file automatically, but some older/lightweight editors may ask the user instead (or only warn after trying to save in the external editor). This closes #41283. | |||
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio | |
This makes them easier to distinguish from other keywords. | |||
2021-05-04 | Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview | Rémi Verschelde | |
Improve the editor audio preview inspector appearance and functionality | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-05-03 | Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview | Rémi Verschelde | |
TileMapEditor Modulate autotile previews | |||
2021-05-03 | TileMapEditor Modulate autotile previews | kleonc | |
2021-05-03 | TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is ↵ | kleonc | |
selected | |||
2021-05-02 | Add comment highlighting to script thumbnails | Michael Alexsander | |
2021-05-02 | Improve the editor audio preview inspector appearance and functionality | Hugo Locurcio | |
- Make the timeline indicator thicker and with an indicator triangle, similar to the animation editor timeline. - Add Space bar shortcut to play/pause the audio preview. - Only seek when clicking or dragging with the left mouse button, not other mouse buttons. | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. |