Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-03 | Rename visual shader editor setting category for proper capitalization | Hugo Locurcio | |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | |
2022-08-02 | Merge pull request #50614 from foxydevloper/clarify-group-tooltip | Rémi Verschelde | |
Improve tooltips for grouping/ungrouping nodes | |||
2022-08-01 | Remove `CustomPropertyEditor` completely | Yuri Sizov | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-07-31 | Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy | Rémi Verschelde | |
2022-07-31 | Find a better solution for the script editor member list sometimes not being ↵ | MinusKube | |
updated | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-31 | Improve tooltips for grouping/ungrouping nodes | foxydevloper | |
2022-07-31 | Merge pull request #63697 from YeldhamDev/script_elements_fix | Rémi Verschelde | |
Fix elements not being shown on first selected script/doc | |||
2022-07-30 | Fix elements not being shown on first selected script/doc | Michael Alexsander | |
2022-07-30 | Fix default values for rotation snapping in canvas_item_editor_plugin.cpp | SnailRhymer | |
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back. | |||
2022-07-30 | Merge pull request #63679 from PrecisionRender/master | Rémi Verschelde | |
Fix `ShapeCast3D` creating runtime shape in editor | |||
2022-07-30 | Fix `ShapeCast3D` creating runtime shape in editor | PrecisionRender | |
2022-07-29 | Fix font preview plugin not using editor scale. | bruvzg | |
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Merge pull request #62629 from linkpy/master | Rémi Verschelde | |
Make the alternative tile control correctly handle right-click dragging. | |||
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-29 | Make the alternative tile control correctly handle right-click dragging. | Estelle Linkpy Reid | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Merge pull request #58361 from V-Sekai/tileset_editor_selection | Rémi Verschelde | |
Fix tileset editor visiblity and selection context | |||
2022-07-28 | Merge pull request #62350 from Valeryn4/fix_animation_state_machine | Rémi Verschelde | |
Validate AnimationNode name in AnimationStateMachine | |||
2022-07-28 | Validate AnimationNode name in AnimationStateMachine | Valerii | |
Fixes #60959. | |||
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63558 from TokageItLab/skel-validator | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-28 | Make BoneMapper validation stricter | Silc 'Tokage' Renew | |
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-27 | Merge pull request #62888 from ↵ | Hugo Locurcio | |
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview | |||
2022-07-26 | Merge pull request #63496 from groud/fix_tile_set_not_saving | Rémi Verschelde | |
Fix TileSet not loading correctly when embedded in a scene | |||
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |