Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||
2018-03-13 | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | |
TileSet&TextureRegion: fix error when getting nonexistent tile | |||
2018-03-13 | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | |
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||
2018-03-13 | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | |
TileSetEditorPlgn: use EditorHandle icon as handle | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | |
2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | |
2018-03-07 | FIX to broken item select list (zoom and RMB) | Ranoller | |
FIX to #17346. Compiled and tested. | |||
2018-03-05 | In CanvasItemEditor, prioritize selected items | Bernhard Liebl | |
2018-03-02 | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | Blazej Floch | |
2018-03-02 | TileSetEditorPlgn: use EditorHandle icon as handle | Poommetee Ketson | |
2018-03-02 | TileSet&TextureRegion: fix error when getting nonexistent tile | Poommetee Ketson | |
2018-03-01 | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | Andreas Haas | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-28 | Fix round preview getting square on "run scene" (issue 16734) | poke1024 | |
2018-02-28 | More threading in AssetLib | Fabio Alessandrelli | |
AssetLib now uses thread as requested to download previews and items | |||
2018-02-27 | TileSetEditorPlgn: Fix a leak | Poommetee Ketson | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-24 | Add icon to TileMapEditor popupmenu | Poommetee Ketson | |
2018-02-24 | TileMap: add fix_invalid_tiles | Poommetee Ketson | |
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |
2018-02-21 | Fix builtin script cannot open from debug stacks | geequlim | |
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | |
Keep to show current script when closing all docs | |||
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-02-19 | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | |
Makes 3D editor grid color update without restart. | |||
2018-02-19 | Merge pull request #16697 from ianb96/script_list_no_sort | Rémi Verschelde | |
Add Option to disable sort in script list | |||
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-19 | Merge pull request #16752 from Yanpas/dellines | Rémi Verschelde | |
Delete all selected lines using the "delete line" shortcut in script editor | |||
2018-02-18 | Merge pull request #16774 from sudoio/fix-16773 | Poommetee Ketson | |
Fix #16773 (Rename "Install" to "Download" in AssetLib) | |||
2018-02-17 | Delete all selected lines using the delete line shortcut in script editor | Yan Pas | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-17 | Fix #16773 (Rename "Install" to "Download" in AssetLib) | Artem Varaksa | |
2018-02-16 | Merge pull request #16748 from Chaosus/fixscriptpreview | Rémi Verschelde | |
Fix script previews | |||
2018-02-16 | Fix script previews | Chaosus | |
2018-02-16 | fix crash autotile edit mode | damarindra | |