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2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #16978 from Noshyaar/tmscRémi Verschelde
Add icon to TileMapEditor popupmenu
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde
More threading in AssetLib
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13Merge pull request #17184 from Noshyaar/tilemap3xRémi Verschelde
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13Merge pull request #17381 from poke1024/fix-anim-scrubRémi Verschelde
AnimationPlayer: fix scrubbing after play backwards
2018-03-12ScriptTextEditor: fix capitalize offsetPoommetee Ketson
2018-03-09AnimationPlayer: fix scrubbing after play backwardsBernhard Liebl
2018-03-07FIX to broken item select list (zoom and RMB)Ranoller
FIX to #17346. Compiled and tested.
2018-03-05In CanvasItemEditor, prioritize selected itemsBernhard Liebl
2018-03-02Add "Show Origin" and "Show Viewport" options to 2D Editor ViewportBlazej Floch
2018-03-02TileSetEditorPlgn: use EditorHandle icon as handlePoommetee Ketson
2018-03-02TileSet&TextureRegion: fix error when getting nonexistent tilePoommetee Ketson
2018-03-01ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.Andreas Haas
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-28Fix round preview getting square on "run scene" (issue 16734)poke1024
2018-02-28More threading in AssetLibFabio Alessandrelli
AssetLib now uses thread as requested to download previews and items
2018-02-27TileSetEditorPlgn: Fix a leakPoommetee Ketson
2018-02-25Update icons when theme changedPoommetee Ketson
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-24Add icon to TileMapEditor popupmenuPoommetee Ketson
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde
Fix builtin script cannot open from debug stacks
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Enable snapping when control key pressedChaosus
2018-02-21Fix builtin script cannot open from debug stacksgeequlim
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16455 from volzhs/close-docsRémi Verschelde
Keep to show current script when closing all docs
2018-02-20Keep to show current script when closing all docsvolzhs
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
2018-02-19Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde
Makes 3D editor grid color update without restart.
2018-02-19Merge pull request #16697 from ianb96/script_list_no_sortRémi Verschelde
Add Option to disable sort in script list
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-19Merge pull request #16752 from Yanpas/dellinesRémi Verschelde
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-18Merge pull request #16774 from sudoio/fix-16773Poommetee Ketson
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-17Delete all selected lines using the delete line shortcut in script editorYan Pas
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-17Fix #16773 (Rename "Install" to "Download" in AssetLib)Artem Varaksa
2018-02-16Merge pull request #16748 from Chaosus/fixscriptpreviewRémi Verschelde
Fix script previews
2018-02-16Fix script previewsChaosus
2018-02-16fix crash autotile edit modedamarindra