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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-31
Improve tooltips for grouping/ungrouping nodes
foxydevloper
2022-07-31
Merge pull request #63697 from YeldhamDev/script_elements_fix
Rémi Verschelde
2022-07-30
Fix elements not being shown on first selected script/doc
Michael Alexsander
2022-07-30
Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
SnailRhymer
2022-07-30
Merge pull request #63679 from PrecisionRender/master
Rémi Verschelde
2022-07-30
Fix `ShapeCast3D` creating runtime shape in editor
PrecisionRender
2022-07-29
Fix font preview plugin not using editor scale.
bruvzg
2022-07-29
Merge pull request #61647 from KoBeWi/SaverResource
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Rémi Verschelde
2022-07-29
Merge pull request #63603 from aaronfranke/editor-paths
Rémi Verschelde
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
expose TileMap methods related to the name of custom data layers
ajreckof
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Merge pull request #62629 from linkpy/master
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
Merge pull request #63161 from PrecisionRender/master
Rémi Verschelde
2022-07-29
Make the alternative tile control correctly handle right-click dragging.
Estelle Linkpy Reid
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Rémi Verschelde
2022-07-28
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Rémi Verschelde
2022-07-28
Validate AnimationNode name in AnimationStateMachine
Valerii
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Merge pull request #63558 from TokageItLab/skel-validator
Rémi Verschelde
2022-07-28
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Rémi Verschelde
2022-07-28
Make BoneMapper validation stricter
Silc 'Tokage' Renew
2022-07-27
Merge pull request #63138 from TokageItLab/normalize-position-track
Rémi Verschelde
2022-07-27
Merge pull request #62973 from bruvzg/sysfont_support
Rémi Verschelde
2022-07-27
Merge pull request #63121 from aaronfranke/editor-export-split
Rémi Verschelde
2022-07-27
Merge pull request #62888 from Calinou/editor-material-preview-improve-appear...
Hugo Locurcio
2022-07-26
Merge pull request #63496 from groud/fix_tile_set_not_saving
Rémi Verschelde
2022-07-26
Fix TileSet not loading correctly when embedded in a scene
Gilles Roudière
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
bruvzg
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
Merge pull request #63219 from reduz/implement-vector4-projection
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #63265 from reduz/stream-bpm-support
Rémi Verschelde
2022-07-23
Fix clearing errors indication in the shader editor
Yuri Rubinsky
2022-07-23
Fix some errors after shader preprocessor PR
Yuri Rubinsky
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