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2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-08Do not try to save internal scriptsDaniel Ting
Fixes #40175
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-05Merge pull request #40115 from Chaosus/vshader_fix_dialogYuri Roubinsky
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-04Makes "Add new member" dialog non-exclusive for visual shadersYuri Roubinsky
2020-07-04Rewrite extracting animation name.Stijn Hinlopen
2020-07-04Merge pull request #39845 from mrushyendra/bone_painting_undoredo_masterRémi Verschelde
Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Provide warning when using polygon shapes in `CollisionShape2D` nodeAndrii Doroshenko (Xrayez)
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc.
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Remove oversized margins in the AnimationTree editorMichael Alexsander
2020-07-01Merge pull request #39076 from rileylyman/editor_tab_namesRémi Verschelde
Implement filename disambiguation for scene tabs and script names
2020-06-30Make "Close and save changes?" actually saveDaniel Ting
This fixes issue #39844, where the confirmation dialog when a user attempts to close an unsaved script did not actually save it even after clicking "Save."
2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-29Merge pull request #39824 from mrushyendra/snap_point_polygonRémi Verschelde
Fix possible accidental duplication of Polygon2D start point
2020-06-27Merge pull request #39637 from MCrafterzz/tilemapinprovementsRémi Verschelde
Make tilemap lines/rectangles their own tools
2020-06-26implement generic filename disambiguationrileylyman
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor.
2020-06-26Merge pull request #39754 from ↵Rémi Verschelde
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-26Make tilemap lines/rectangles their own toolsMarcus Elg
2020-06-26Fix undo/redo for bone painting in Polygon2D UV EditorMaganty Rushyendra
Fix to ensure that undo/redo works when painting bones in the Polygon2D UV editor. Previously, bone painting would continue silently in the background, because a mouse click signalling the end of an edit would not be appropriately dealt with.
2020-06-25Fix accidental duplication of Polygon2D start pointMaganty Rushyendra
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels.
2020-06-25Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macosRémi Verschelde
[macOS] Control key + scroll wheel should zoom not pan
2020-06-24Fix regressions in the 3D lock buttonsMichael Alexsander
2020-06-24Fix overlapping hotkey designations for save all scenes and save all scriptsBill
2020-06-24Merge pull request #39775 from Chaosus/fix_error_labelRémi Verschelde
Fix error label clicking in status bar for shader editor
2020-06-23Fix error label clicking in status bar for shader editorYuri Roubinsky
2020-06-23Enable finer grained control when creating polygon with UV EditorMaganty Rushyendra
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
2020-06-22CanvasItemEditor: Fix losing position for drag'n'dropped scenesRémi Verschelde
Fixes #26549. Supersedes #36309.
2020-06-22Avoid errors when the editor camera is inside the focused objectAaron Franke
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-21Merge pull request #39592 from vorblen/masterRémi Verschelde
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-20Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scrollRémi Verschelde
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20Fix "Fully Axis-Locked" Freelook Navigation SchemeVorblen
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Scroll horizontally when holding Shift with Scroll to Pan enabledHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18[macOS] Control key + scroll wheel should zoom not panAndy Maloney
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18Merge pull request #39638 from mrushyendra/editor_previewRémi Verschelde
Fix editor texture preview for certain specific dimensions
2020-06-18Fix editor texture preview for certain specific dimensionsMaganty Rushyendra
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes